Bandit Gang’s Guide to Syndicate- Beyond The Starter

Beyond the Starter Deck

Once you have saved up some scraps to upgrade your list to a meta deck, this section will help you get familiar with each card in the meta deck that you will use, while the starter section and deck made you familiar with some of the most important basic cards and the archetype. The following are the “must have” cards that you will see and encounter in most Syndicate decks.

P.S. Click the images to see the card’s information if you’re unfamiliar. 

Must have cards

Whoreson Junior

Whoreson Junior may seem similar to other tall removal cards at first glance, but his reliability and versatility has made him the backbone of most if not all Syndicate decks at the small cost of Devotion. You can use him as both offensive and defensive removal.

Sigi Rueven

If junior is the backbone of your deck, then Sigi Reuven
can be considered its legs. While he may just be a simple, albeit significant, coin generator at first, due to recent changes to Jackpot leader he also acts a point slam card and an engine, with his Intimidate keyword. In short he is a really good card that is essential in most modern Syndicate decks.

Professor

Professor is one of my favourite Syndicate cards. He is a solid 14 for 12 and is best utilised removing an engine. Many people disregard his Tribute as lackluster, but there are quite a few engines, which are protected by armor, so the ability to simply ignore said protection can come in clutch.

Caesar Bilzen

A massive coin generator, point slam card and a spender to boot.  Caesar and Sigi Reuven could be considered the best of friends. Although it requires some board setup with profit cards (Sigi Reuven most prominently at that) this dwarf can provide some insane value and play way over his provision cost.

Salamandra Hideout

Salamandra Hideout is another very good  8 provision card,  giving you the option to play Salamandra Abomination, Failed Experiment, Salamandra Mage or Salamandra Lackey. Like any location, it also has the Resilience keyword and can move the Poison effect from an allied unit to any other unit with its order.  One possible synergy would be with
Fisstech Trafficker.
Poisoning an allied unit with this drug peddler grants you a nice profit of three coins. And the status can just be transferred to an enemy unit with the order of your hideout.  Another nifty trick to utilize is an uninteractive kill. If you already have a unit with the poison status on your side of the board, you can simply move the status with your location, play a simple Fisstech and get rid of an enmy unit without your opponent having any chance to react to your sordid deed.

Vivaldi Bank

Vivaldi Bank gives you 3 coins and shows you the top of the card in your deck as well as an extra card for each coin you possess, allowing you to see up to 10 cards from your deck.  You can play the first (so the top card of your deck) for free but if you want to play another card you will have to spend coins equal to the card’ss distance from top. Vivaldi Bank is the perfect card for your deck because the only downside our deck had so far was the lack of tutors, which the bank takes care of nicely.

Bronzes

As bronzes are easy to acquire, we will not dive overly deep into them. However, the following cards deserve some special mention due to their value and therefore presence in most, if not all, Syndicate decks. Bear them in mind when constructing decks. 

Payday

Payday serves as cheap 5 point removal for 5 provisions. While  it may seem a bit overpriced at first, its second ability, which gives us additional coins for any excessive amount of damage done makes up for it . 5 points of damage take care of most engines these days, so this cards will serve you well in most Syndicate lists.

Fisstech

Fisstech is arguably one of the best 4 provision specials in the whole faction. It gives you 4 coins and poisons a unit. With the Lined Pockets leader ability it provides an additional coin, which makes it even more worthwhile. It can be played as an offensive poison  for removal purposes, but you can also play it on your own units, if you just need the profit. It is comparable to the Fangs of the Empire card in Nilfgaard, but better in some aspects, since it doesn’t provide your opponent a body to interact with.

Sea Jackal

Sea Jackal is the best bronze spender in the entire Syndicate faction, since it allows you spend your coins at at better than 1 for 1 ratio under certain conditions. If you manage your coins carefully, this ransacking pirate can easily serve as your win condition.

There are other exceedingly valuable cards that feature in many Syndicate decks, though they are not quite as universal, with more requirements/conditions. Thus, while (very) high priority, should be considered within the context of more specific decks. However, 
Jacques Grand Master
as probably the strongest Syndicate card,
playing for hefty 12 points on deploy, while also serving as a spender and an engine in Round 3, and Philippa Eilhart which can steal your opponent’s cards with minimal pre-conditions deserve a special mention. And lastly Passiflora Peaches, which can be very strong and hard to kill engines with the condition of Hoard 4, should not be forgotten.

Deck

The Full-Meta Jackpot Deck

Game Plan

Round 1: In this round we will usually play our Bleinheim brothers with Passiflora Peaches, Mutants Maker and Sea Jackal. The main goal of this round is to play least amount of high end gold cards and making opponent use their golds and if possible make your Flying Redanian come out of the deck in round1.

Round 2: Whether we win round 1 or lose we have enough high end gold cards available to bleed and defend the bleed, if you win round 1 we can bleed this round with Professor, Whoreson Junior,Philippa and Salamandra Hideout. Make sure not to use Sigi Reuven and Caesar Bilzen in this round as these 2 cards are our win-condition with Whoreson’s Freak Show.

Round 3: In round 3 we can play Jacques Grand Master, Sigi Reuven and Caesar Bilzen to get ourselves the win, as long as Sigi survives we can get huge value on our Caesar and lastly you can use Whoreson’s Freak show to spend the coins.

Pros and Cons

Pros

  • Lots of control
  • Good in both long and short rounds

Cons

  • Weak to decks with huge tempo e.g Commandos
  • Can get out-pointed by greedy decks e.g Koshchey

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