Team Bandit Gang

Deck Guide

Deck Guides

Deck Guide: Syndicate Hidden Cache

From the creator of Gudrun Shupe and definitely 100% independent creator of Triple Siege, Triple Masquerade Ball, Triple Haunt and Triple Passiflora. Babyjosus presents you: Syndicate Hidden Cache. A “tightwad” and a “cheapskate” are people who don’t like to spend money. You could say that they got themselves a hidden cache. If you are saving your money on a bank account, without spending any penny. Then you could very well be a tightwad or cheapskate. And then this deck, might be the deck for you.

Hidden Cache is a brand-new leader ability for the Syndicate faction. Syndicate is the most skilled out of all the faction’s to play. Although there are rumors in the streets of Novigrad that people claim that with this leader ability, you can turn on autopilot and walk away from the game. So far, CDPR hasn’t confirmed any of the rumors yet. They might have concluded that these rumors are made by people that suffer from a Fisstech overdose and decided these rumors can’t be trusted.

With Hidden Cache you add 14 provisions to the deck since it’s considered as one of the stronger leader abilities for Syndicate. The leader ability gets your 3 coins every round, with the exception that you have to use your leader ability of course. Aside of that it has a passive that allows units with the Hoard tag to trigger with 3 coins less.

Units with the Hoard ability require a certain amount of coins to be saved in order to get the maximum out of them. Once you have saved enough coins they can be used with a greater benefit. For example, Saul de Navarette. You now only need 6 coins to boost it by 3. And no longer 9 coins. The same goes for The Flying Redanian. It will come out of your deck or graveyard whenever you have 6 coins in the bank.

With this deck we don’t make the most use out of its passive ability since there are no Sea Jackals or Passiflora Peaches to be seen. But the reason for that is because this deck is taking a different approach from the meta version. The order ability on the other hand. Is very neat with a card like Sir Skewertooth. Because the tribute ability requires you to have 3 coins and the leader ability can give us that. This is also the reason why the deck contains 9 crime cards. Sir Skewertooth boosts by 2 whenever you play a crime card. And because we are playing this many crime cards and play the special card Vivaldi Bank. We can put in a card like Harald Gord.

Other than that we give Portal another chance, but this time with Mutants. No, Mutants are not new cards. They have been there since the release of Iron Judgement. And the reason they are in the deck is because they have the Salamandra tag. So, what that means is that whenever you play Portal and the opponent can’t remove them from the board. You can play Assault as a 6-point removal card and boost both Mutants by 1 because they have the intimidate keyword.

Another cute play that you can do is to either play Line of Credit on Portal to summon The Flying Redanian in turn 2. Or if you don’t have Portal anymore. You can also play it on The Flying Redanian when its already out of the deck. Because you gain 6 coins with Line of Credit it will summon itself after destroying it. You could consider running two of them, nevertheless I like to have two Bloody Good Friends. Mainly to unbrick Congregation. But, it’s also a very flexible removal card.

The deck can win you round 1 very easily if you draw Portal. On red coin you can easily abuse this strategy, considering you have enough crime cards in your hand. Another card that you can consider playing in round 1 is Horst Borsodi. He gives you carryover for Ewald Borsodi which you want to play in a later stage in the match. If you win round 1 you most likely want to go for a long round 3 with a card like Saul de Navarette. Azar Javed will be able to protect Saul de Navarette against tall removal cards or cards that reset a boosted unit.

Although, against Uprising and Death’s Shadow you want to push in round 2. Cards like Sir Skewertooth, Novigradian Justice, Madame Luiza and Savolla are good for pushing. Your target for Novigradian Justice is the Crownsplitter Thug so make sure to mulligan him. If you get a relatively short round. Then you should be able to win the game if you have Harald Gord left in your hand and have last say. And to lift a corner of the veil, you can play Tatterwing either on The Flying Redanian. Or on a 1 point Bloody Good Friends after you gave bleeding with insanity. Tatterwing is also the ultimate counter to Vincent Meis. Since they usually play it on the Frightener from Savolla which makes Tatterwing a 16-point play.

You should now have gotten an idea what the deck is all about. And you are even getting away with committing crimes by playing with crime cards. What else do you want?

CHECK ALSO BABYJOSUS’S DECK GUIDE FOR THE BRAND-NEW LEADER ABILITY FOR NORTHERN REALMS CALLED UPRISING HERE.

The Deck

Instantly download this deck into your client with the following link:

https://www.playgwent.com/en/decks/121c4eedc568d041d4f80580e1a1aa30

Deck Guide: Northern Realms Uprising

From the creator of Gudrun Shupe and definitely 100% independent creator of Triple Siege, Triple Masquerade Ball, Triple Haunt and Triple Passiflora. Babyjosus presents you: Northern Realms Uprising. Uprising is an act of a rebellion. Someone who joins a rebellion could be considered a rebel. A rebel is a person who stands up for their own personal opinions despite what anyone else says. A true rebel stands up for what they believe is right, not against what’s right. If you are a rebel, then this deck might be the deck for you. 

Uprising is a brand-new leader ability for the Northern Realms, also referred as the Four Kingdoms. The Uprising ability adds 14 provisions to your deck. And with this ability you have 4 charges that allows you to boost any allied unit of your liking. Once your leader is fatigued you can spawn and play Lyrian Scythemen on the board. The Lyrian Scythemen has a deploy ability that boosts itself by 1 for each boosted ally. This can vary quite a lot. The longer the round, the more units you can boost, the more excited your Lyrian Scythemen can get. Which means the Lyrian Scythemen will have a happy wife at home.

To start of this rebellion, we want to play units that either boost other units or boost themselves. And with the recent patch the Cintrian Royal Guards got buffed to 5 base power. They boost themselves by 3 points for every Cintrian Royal Guard that is on the board. To get the most use out of this ability I decided to add Queen Adalia and Reinforcements to the deck. A counter argument to playing the Cintrian Royal Guards is to play the Caravan Vanguards. And as a professional mathematician I did the math’s on the matter of whether or not you should pick Cintrian Royal Guards or Caravan Vanguards.

You can make a total of 41 points for 27 provisions with the Cintrian Royal Guards. And you can get a total of 36 points for 29 provisions with the Caravan Vanguards. That is 5 points less value and 2 more provisions. Of course, Caravan Vanguards can give you an additional body, which in a Draug deck can come up handy. I personally never found myself in a situation where I didn’t need the extra body from Caravan Vanguard. So, in the end it’s probably a personal preference and if someone tells you otherwise they probably want coins to get tossed at them.

Aside of Draug, I put in powerful control tools like Falibor and Philippa: Blind Fury. But also, Prince Anseis and Bloody Baron. I usually play Prince Anseis on the melee row and use one leader charge on him to make him duel an unit. And I noticed that after our #SayNoToBribery campaign, I haven’t played against many Bribery players anymore. Which means I can use them freely once again. Yes, you read that correctly. I got too tired of my opponent creating them with Bribery every time I had to put them all out of my Northern Realms decks. This resulted in me losing a lot of games because a bronze only Northern Realms deck didn’t seem to be that good.

Anyway, after we have set everything up and finally have played Draug to transform all of our humans into specters. We can start playing cards like Sabrina, Vissegerd and Voymir. Sabrina and Vissegerd simply help us getting more Kaedweni Revenants. Because they can relatively easy make 1-point units to enable the deathblow ability of the Kaedweni Revenants. Ballista is also a card that we can use for this, that’s why we run it in the deck. Even though it’s a machine.

Winning round 1 is ideal with this deck to get yourself a long round 3. And if your opponent pushes you in round 2, then make sure to use the long round 2 start to your advantage. You should now be all set to start your own rebellion, and rise up against the Black Ones on the ladder!

CHECK ALSO BABYJOSUS’S DECK GUIDE FOR THE BRAND-NEW LEADER ABILITY FOR SKELLIGE CALLED BLAZE OF GLORY HERE.

The Deck

Instantly download this deck into your client with the following link:

https://www.playgwent.com/en/decks/62279a53414e3a16617402eef19c2ad3

Deck Guide: Skellige Blaze of Glory

From the creator of Gudrun Shupe and definitely 100% independent creator of Triple Siege, Triple Masquerade Ball, Triple Haunt and Triple Passiflora. Babyjosus presents you: Skellige Blaze of Glory. If you consider yourself a person troubled in life, but someone that perseveres in the end. Someone who goes beyond all obstacles but still manages to be successful. Then you could very well be a warrior, and then this deck might be the deck for you.

Blaze of glory is the brand-new leader ability for the Skellige faction. With this ability you can move a Skellige unit from your deck to the graveyard. And deal damage to an enemy unit by its power. This ability adds 15 provisions to your deck which is the middle ground for provisions. Whenever I play this ability it makes me do a war cry. A call made to rally my warriors for battle. I hope my neighbors are not worried about me and that they won’t call the cops on me.

But you might be wondering now: ‘’BJ, why don’t you just netdeck FreddyBabes and play Ursine Ritual that deck is so crazy’’. Well dear reader, this leader ability has amazing combo potential and I just wanted to give it a shot. The combo that I go for is to use Blaze of Glory on Jutta an Dimun to deal 12 damage. And then play Ermion on Sigrdrifa’s Rite to summon Jutta an Dimun on the board. This is a 26-point play and if you happen to summon Crowmother, it’s a 30-point play.

This combo is quite strong so you want to use it whenever you think you can 2-0 your opponent or just in the last round. If you get bleed in round 2 you could consider playing your leader ability to make sure to keep your card advantage. But only if you are certain to win round 3 without it. It’s important to mulligan Jutta an Dimun back into your deck when it’s in your hand to enable the combo.

With this patch cards like Svalblod Totem and Primal Savagery got a slight buff because of the Bear abomination being 6 base power now. This is a significant buff if you ask me. Svalblod Totem is a 12 for 10 now. And I considered running Harald Houndsnout since you can play the totem in between two of the three skulls. If they then decide to kill a Svalblod Fanatic you still have a skull to trigger with totem. But I opted to switch Harald Houndsnout out for Dracoturtle because my opponents kept removing Harald Houndsnout with a 4-provision bronze. If they happen to lock or kill one of the Svalblod Fanatics you can also play Dracoturtle next to the totem and trigger it.

Primal Savagery is now an 8 for 5 when you trigger the deathblow. To make it easier to activate the deathblow ability I decided to add a Dimun Light Longship. These swift longships that sail many seas not only have synergy with Primal Savagery in this deck. They also work really well with Gigascorpion Decoction and Stunning Blow.

With Svalblod Totem and Primal Svagery being added to the deck. Paired together with Crowmother and Savage Bears. We can also play a Crow Clan Druid. She is an easy 8 for 5 because of the beasts that we can get on the board. Other than that, we run two Svalblod Priests and two Armored Drakkars. You usually play them in round 1 to secure the round. This will also setup your Freya’s Blessings for later. A cute play on blue coin is to trigger Magic Lamp and play Svalblod Priest to get immediate value.

Mardroeme works really well on Armored Drakkar and Dracoturtle. We also happen to run a lot of other Alchemy cards so putting in Gremist makes a lot of sense. Especially with Nilfgaard and Syndicate running a lot of poison cards. It’s a really good tech card to have to safe your Svalblod Priest from dying. Raiding fleet allows you to get an Armored Drakkar or Light Longship which thins your deck a little.

You can now conclude that the bronze core of this deck will get you a lot of value and supports the gold core very well. All that is left now is simply to go on a raid to succeed at our common goal- such as taking over territory and killing Nilfgaardians on the ladder!

CHECK ALSO BABYJOSUS’S DECK GUIDE FOR THE BRAND-NEW LEADER ABILITY FOR NILFGAARD CALLED IMPOSTER HERE.

The Deck

Instantly download this deck into your client with the following link:

https://www.playgwent.com/en/decks/6e6b82e70ccb5afdab93e0120b242be9

Deck Guide: Nilfgaard Imposter

From the creator of Gudrun Shupe and definitely 100% independent creator of Triple Siege, Triple Masquerade Ball, Triple Haunt and Triple Passiflora. Babyjosus presents to you: Nilfgaard Imposter. If you have always wanted to take another’s name or identity, and use it to your own advantage, then this deck might be the deck for you.

Imposter is a brand-new leader ability for the Nilfgaard faction. What this ability does is to allow you to lock a unit from your opponent and spawn a base copy of it on the opposite row and boost it by 2. With this ability you add 13 provisions to your deck which is on the lower side when you compare it to the other Nilfgaard abilities. But that shouldn’t stop you from deceiving others.

What I decided to do is to dust off Operator so I could combine it with this ability. I play Operator in a long round 3 on a Thirsty Dame and then play the Imposter ability on it. This will get you two Thirsty Dames who will be 5 and 6 points. You can then start making copies of the opponents locked Thirsty Dame with Duchess’s Informants to get you more Thirsty Dames on your side of the board. These Duchess’s Informants truly serve the empire well.

Playing Damien de la Tour gives you the opportunity to get another Thirsty Dame. Or if you are not in the mood to get some lonely time with another Thirsty Dame. You can always decide not to. Ffion van Gaarnel can protect your Thirsty Dames and Damien de la Tour. The bastard claims that he dies last. But in reality that’s usually not the case. After setting everything up you can finally start poisoning your opponent’s units. Maraal, Van Moorlehem’s Cupbearer, Rot Tossers and Fangs of the Empire will help you wipe your opponent’s board.

In order to get a long round 3, I decided to organize a Masquerade Ball in round 1. A Masquerade Ball is an event in which many participants attend in costume wearing a mask. A Masquerade Ball usually encompasses music and dancing. But this Masquerade Ball encompasses vampires and poison. These nighttime events are used for entertainment and celebrations. The fact that some attendees then disappear without a trace doesn’t seem to be noticed by anyone.

I figured this is the perfect way to celebrate the victory in round 1. Units with the Aristocrat tag definitely love to attend a Masquerade Ball. I usually prefer Van Moorlehem Hunters to get the party started. Joachim de Wett and Roderick of Dun Tynne are also units with the Aristocrat tag but most of the time I want to use them to secure the round 3 win. Royal Decree and Matta Hu’uri can be helpful to start the party going if you are not able to yourself.

So, now you are all set I would say get yourself a costume and mask and enjoy the eventful gameplay!

The Deck

Instantly download this deck into your client with the following link:

https://www.playgwent.com/en/decks/194ca224f218c91d87a1f59e8cf7efd4

Deck Guide: Make Greatswords Great Again

Welcome to the first official Deck Guide from Team BG! This spicy new deck, brought to you by Driftbling in collaboration with VilleKSK, was created live during a co-op stream. Its main focus is harnessing the power of Greatswords, a 6 Provision bronze card that has seen its fair share of play throughout homecoming but never seemed to really stand out. Until now. Not only is this deck incredibly fun to play, but there’s something  satisfying about watching the boost animation play for each ping of damage, creating huge point swings as every single ping of damage is essentially doubled in value as long as you have at least 1 Greatsword on the board.

The main goal of this deck is to use An Craite Greatswords & Dagur Two Blades, which has the same ability but without a row restriction, to generate insane value. This is done by utilizing multiple-ping cards such as Morkvarg: Heart of Terror, Lacerate, Delirium and so on. Meanwhile cards like Armored Drakkar & Svalblod Priest are cost effective, hard to remove engines that can either bait out removal or if not, generating very high value. It can be a challenge for your opponent to decide what to remove as they usually have limited options, but even if your Greatswords end up being destroyed, Freya’s Blessing allows you to bring them right back onto the board. Your leader ability, Reckless Fury, deals 8 damage in a series of individual pings which can create a 20 point swing if used with just one other card, Dagur Two Blades, possibly even higher if you have other Greatswords already on the board.

The deck aims to utilize the Greatswords ability by using lots of cards that deal damage in small pieces AKA pings, so engines such as Dimun Corsair are used, which can spread bleeding accross your opponents board.

Important Combos:

-Tatical Advantage can be used to keep Dimun Corsair alive, which provides bleeding to keep those pings up and running.
 
-Crowmother acts as carryover, helping short rounds in which Greatswords might not be as effective aswell as having good value on deploy if your other draws aren’t great in R1.
 
-Royal Decree & Ermion are tutors which are essential in a deck that has a core focusing on only a few cards. These, aswell as Freya’s Blessing, mean you should always have access to a Greatsword or Dagur Two Blades to maximise your ping value.
 
-It’s important to not get too greedy with Greatswords, especially earlier on in the game, however Triss can act as a Third Freya’s Blessing if you need it. She can also create Lacerate, meaning she’s flexible depending on what you need and is reliable when it comes to filling the role of needing damage, or a damage ‘reactor’.
 
-In most cases, you want to save Dagur Two Blades as your last card in order to combo with your leader ability, generating 20 points. However sometimes you may want to play him Second to last, and save another ping-damaging card (Such as Morkvarg, Lacerate, Delirium) if you need the extra points to win.

Spooky Matchups:

This deck is vulnerable to control, as it lacks purify. Decks such as Nilfgaard Poision, which feature good tall removal, are a threat. In cases such as this you’ll want to focus on getting your damage engines going first as they’ll do more for you in the long run and generally have a lower base power, making it a sub-optimal choice for your opponent as a poison target.

The Deck

Instantly download this deck into your client with the following link:

https://www.playgwent.com/en/decks/bfcdbaa0b85f4bd1be8b7e7d544eb660

Final Notes

This Deck was created by our team member driftbling, who you can find at https://www.twitch.tv/driftbling. It was also co created by villeKSK, who you can find on https://www.twitch.tv/villeksk.

If you want to see this deck being played, you can check it out here https://www.twitch.tv/videos/539141997. The gameplay of this deck starts at 3:12:20.