Update 7.2 Patchnotes

Hey everyone!

Update 7.2 is coming to all platforms tomorrow, September 1st, and we are all hyped about it! There will be multiple balance changes for existing cards and leader abilities. Down below you can find all the changes that have been mentioned in the Developer Patch Overview. Credits go to Euerfeldi for writing them down.

Changes:
– Menu will now stay in the game mode you played before (less accidental queuing into ranked with seasonal deck).

Neutrals:
– White Frost: Renamed to Blizzard
– Ciri: Damage pings are no longer random
– Ethereal: 9 provisions -> 8. Ability changed to: Doomed. Deploy: Gain Zeal. Order: Transform unit to the right into base copy of self.
– Oneiromancy: 12 provisions -> 13
– Watchman: 4 power -> 5
– Highwaymen: 3 power -> 4
– Iron Falcon Knife Juggler: 1 power -> 2

Monsters:
– Carapace: 15 provisions. Boost an allied unit by 3 and give it Veil. Charge: 3
– Force of Nature: 15 provisions. Spawn and play Woodland Spirit.
– Woodland Spirit: 9 strength, Relict, Token, Doomed.
– Death Shadow: Gone
– White Frost: 15 provisions. Move an enemey unit to the other row and Spawn Frost on its row for 2 turns. Charge: 2
– Auberon: 6 power -> 5. 11 provisions -> 12
– Alpha Werewolf: 5 power -> 6
– Arachas Behemoth: 2 power -> 3
– Caranthir: 8 provision ->9
– Wild Hunt Rider: 3 power -> 4
– Foglet: 3 power -> 4

Northern Realms:
– Mobilization: Spawn a base copy of a bronze allied Soldier on its row and buff it by 3.
– Pincer maneuver: Draw a Northern Realms card of your choice, then shuffle a card from your hand back into the deck. If drawn card was a unit, boost it by 5.
– Vicious Slash: Gone
– Shieldwall: Boost an allied unit by 2 and give it Shield. Charge: 3
– Siege Master: 4 power. 5 provisions. Order: Boost an ally by 2. Resupply: Boost adjacent Siege Engines by 1.
– Rivian Pikeman: 4 power. 5 provisions. Order: Damage an enemy unit by 2. Resupply: Boost self by 1.
– Field medic: Power 1 -> 2
– Dun Banner: Provision 5 -> 4
– Blue Stripes Commandos: 6 provisions -> 5.

Scoia’tael:
– Call of Harmony: 15 provisions. Spawn and play Dana Meadbh.
– Dana Meadbh: 6 power. Relict, Token, Doomed, Harmony.
– Harmony: Nerf reverted, so both rows count again
– Nature’s Gift: 15 provisions. Symbiosis. Order: Give an allied unit Vitality (2). Charge: 3
– Guerilla Tactics: 15 provisions -> 16.
– Zoltan’s Company: Additional ability: If you control Zoltan, give 1 armor to all dwarves on that row.
– Vriheed Brigade: Deploy ability is now targeted
– Duen canell Guardian: 3 power -> 4
– Mahakam Volunteers: 3 power -> 4
– Eithne: 11 provisions -> 12
– Dol Blathana Sentry: +1 armor
– Dwarven chariot: 3 power -> 4
– Dol Blathana Bomber: 1 power -> 2
– Dwarfen Skirmisher: Boost +1 -> +2
– Brokilon sentinel: 5 provisions -> 4

Nilfgaard:
– Tactical decision: 15 provisions. Spawn and play Morvran Voorhis.
– Morvran Voorhis: Human, Soldier, Token, Doomed. 6 power. Deploy: Draw up to 3 cards, then put the same number of cards on top of your deck.
– Strategic Withdrawal: Gone
– Imprisonment: Lock an enemy unit and damage it by 3. Charge: 2.
– Imperial Formation: 16 provisions. 3 Charges instead of 4
– Impera Brigade: 4 power. 5 provisions. Deploy: If you control a soldier, summon all copies of this unit from your deck to this row.
– Nauzicaa Brigade: Deploy: Damage an enemy unit by 1. If the enemy unit is boosted, damage it by 3 instead.
– Battle Preparation: Boost increased by 1
– Imposter: Provision 14 -> 15
– Braathens: Power 4 -> 3
– Vivienne: Provisions 10 -> 9
– Vincent: Power 5 -> 3. Provisions 11 -> 10
– Usurper: 11 provisions -> 12
– Ffion 2 power -> 1
– Ard Feid light cavalry: 2 power -> 3
– Hunting pack: 3 power -> 4
– Siege engine category added to Hefty Helge, Rot Tosser, Fire Scorpion & Mangonel

Syndicate:
– Pirate’s Cove: 15 provisions. Spawn a Sea Jackal on an allied row, then gain 4 coins.
– Sacred Flame: Order changed to: Boost all allied firesworn units by 1.
– Ewald Borsodi: 5 power. 7 provisions. Deploy: Damage an enemy unit by 2. If Horst Borsodi is in your graveyard, damage an enemy unit by 4 instead.
– Horst Borsodi: 4 power. Deploy: Gain 3 Coin. If Ewald Borsodi is in your graveyard, gain 6 coins.
– Whoreson’s Freak Show: 4 power, 8 provisions. Profit: 2. Fee 2 (Melee): Damage an enemy unit by 2.
– Jaques de Aldersberg: 11 provision -> 12
– Sausage Maker: Provision 10 -> 9
– Casino Bouncer: Fee 2 -> 1.
– Sewer raiders: Power 3 -> 4
– Cleric of the flaming rose: Now has cleric category

Skellige:
– Sacrifical Vanguard: Gone
– Second Wind: Gone
– Battle Trance: 16 provisions. Spawn and play Mardrome. Whenever you play an Alchemy card, Heal a random allied unit by 1.
– Rage of the Sea: 14 provisions. Spawn Rain on an enemy row for 1 turns and a deafening Siren on the opposite row. Charge: 3.
– Holger Blackhand: 6 power, 8 provisions. Added Deploy: Damage a unit by 2, rest stays same
– Brokvar Hunter: Zeal. Order: Damage a unit by 2. Cooldown: 2. Whenever you play a Beast, reduce cooldown by 1.
– An Craite Greatsword: 10 power. Deploy: Damage self by 5. Whenever an enemy unit takes damage, heal self by 1.
– Harald an Craite: 11 provisions -> 12
– An Craite Marauder: 2 -> 3 power
– Trgyvvi Tuirseach: 11 provision -> 10
– Crow Messenger: 3 power -> 4
– Blood Eagle: 11 provisions-> 12
– Birna Bran: 5 power -> 6
– Tuirseach Skirmisher: 3 power -> 4