Theme Snapshot

Theme Snapshot #2: Shupe

Article edited by Weevil89 & banner made by Decode789.

Introduction

Since you all have to wait for the next Meme Snapshot to be released next season, Bomblin and I have decided to introduce the Theme Snapshot. This snapshot will focus on different themes, such as Ciri: Nova decks. but only 1 deck for each faction with potentially a few Honorable Mentions. Our plan is to release the Theme Snapshots between each Meme Snapshot.

Today, we will be focusing on Shupe-only decks in honor of Repek. We hope you will enjoy these decks during the dry period of no meme decks from us!

SHUUUUUUUPE!

Overview
Try to not queue into a regular meta deck and also try to win one more round than your opponent. Don’t use leader with full hand.

Edit: Even if the first statement is truly an important aspect to be successful, they key strategy with this deck is to use its tools as effective as you can.

You have access to removal, tall punishment, versatile locks with the Letho of Gulet and his buddies, but also some amount of consistency and the board purify Siegfried of Denesle.

Use these wisely, improve your hand with cards like Vicovaro Novice, Maxii Van Dekker, the classic leader + Snowdrop combo or especially Doaderick Leumaerts, who can help you find certain key cards. Courier can not only improve your hand, but also synergise with Vilgefortz.

Obviously, if possible, you want to have Vilgefortz: Renegade in hand together with Vypper, to maybe grab an early echo card and get your points back on board. 

The question now is: Can you help Shupe and his Vilgefortz escort to prevail in this season?

Written by Sawyer1888.

Overview:
With the last BG Snapshot I showed you, my fellow Scoia’tael Dh’oine, the beauty of
Triple Gezras. Today I bring you yet another chance to improve your happiness three times with
Triple Shupe! We have our base copy of Shupe and as I’m sure you’re aware Alissa allows you
to shuffle Shupe back to the deck. I like to do this first then Oneiro out the second Shupe while
Francesca is on board to play Two Shupes at once. We also have Alzur and Spells for some
nice points!

Pros:
-3 Whole Shupes!
Uma can highroll
Alzur can highroll
-Can 2-0 with perfect hand

Cons:
Alzur can lowroll
-No engines
-Bad in long round 3

Core Cards:
Shupe: Good Gwenti Card, Bestestest

Alissa: Ideally used for Shupe

Radeyah: Nice pointslam, sometimes Cursed Scroll comes in clutch

Francesca: Best to double play Shupe, also nice on Uma

Alzur: Save Orb, Oneiro, and Uma for nice value

Written by Kalvino.

Overview
New expansion, new cards. specifically for the bounty archetype! And with Shupe being one of the notorious hunters in the universe of Gwent, the Witch hunters decided to take him in to succeed in their cause of destroying the meta. This deck is all about killing your opponent’s units with bounty and spending the coins you get from them.

Pros
SHUUUUUUUPE.
– A variety of control options.
– A spender whenever you need one because of leader ability.

Cons
– Bounty can be a bit slow since you have to apply the bounty on a unit before you can destroy the unit.
– Can only apply 1 bounty.
– Because its a Shupe deck you can only run 1 bronze of each.

Core Cards
The Brute: While its a bit of an expensive card, Octavia makes sure you will always be able to play it, and if you are able to kill a high base powered unit then this card get easily its value.

The Witchfinder: Great setup for Graden.

Shupe: You can charm your opponents units, what else do I need to say!

Written by Babyjosus.

If you want to read the full deck guide then I would like to suggest you to click on the deck image.

Written by Mercernn.

Overview
Inspired Zeal is one of the strongest Northern Realms leader abilities. There are a lot of cards that synergize with it well and Shupe decks allow to play a few of them in a deck. At the same time, you can squeeze in some tech choices and cool bronzes. The deck looks very similar to the current devotion meta deck, It just uses the power of Shupe instead.

Pros
SHUUUUPE.
-has few very powerful spells.
-can be powerful in long, greedy rounds.

Cons
-lack of consistency.
-bronzes generate points very slowly.
-you are often forced to commit in earlier rounds.

Core Cards:
Duel cards: the staple cards of Inspired Zeal leader ability. Also, Radeyah can create a stratagem with a shield. If you combine it with a duel card, you can get a huge tall removal.

Lyrian Arbalest and Lyrian Cavalry: almost every card you play has an order ability so both cards are basically 1 point per turn engines.

Raffard’s Vengence: Amazing card that lets you play two engines at the same time. It also has a great synergy with a leader ability and has a bonus, underrated, crew ability (Remember that Siege Support can reduce its CD!)

Written by Bomblin.

Overview
With the introduction of Alissa Henson in a new expansion, every faction can play Shupe twice! Skellige, however, can do it four times! Yes! This is quadruple Shupe Skellige! The plan is to spend all your powerful golds in round one and then replay them in later rounds after using Lippy Gudmund.

Pros
SHUUUUUUPE.
-very consistent.
-can fit in a lot of „tech choices” cards.

Cons
-can be awkward to play.
-the maximum amount of points you can generate is limited.
-rely on perfect sequencing.

Core Cards:
Discard package: Alongside Snowdrop, the discard package can help you with finding key cards and also generate a lot of points. Especially, if you can greedily play Snowdrop and Coral.

Xavier: This is a tech choice card that works especially well against Skellige (Rain deck in particular). He can also be used to kill echo cards and carry overcards (e.g. Orb of Insight, Crowmother, Flying Redanian).

Siegfried: Another tech card, this time to counter meditating mages. Feel free to change it to other cards like decoction if you do not encounter NR.

Written by Bomblin.

Conclusion

And that was our second Theme Snapshot, we hope you enjoyed it! We hope that we inspired you to create your own memes or own versions of the decks with this Theme Snapshot. But for now, Bomblin and I will fare thee well, and we’ll see you again in Theme Snapshot #3!

Please consider checking out our article section where you can find plenty of articles. From member interviews to deck guides and more!

Theme Snapshot #1: Bandits

Article edited by Weevil89 & banner made by Decode789.

Introduction

Since you all have to wait for the next Meme Snapshot to be released next season, Bomblin and I have decided to introduce the Theme Snapshot. This is a snapshot that will focus on different themes, such as Ciri: Nova decks, but only 1 deck for each faction with potentially a few Honorable Mentions. Our plan is to release the Theme Snapshots between each Meme Snapshot.

Today we will be focusing on bandit-only decks. We hope you will enjoy these decks during the dry period of no meme decks from us!

Bandits for everyone!

Overview
Since the Bandit archetype usually revolves around armor, we decided to go for an approach that includes some of these cards alongside Living Armor. Especially knowing that Nilfgaard has ways to further improve on this idea, think of Alchemist and Letho: Kinglslayer.

Since Ard Feainn Crossbowman benefits from armor we decided to add the soldier package alongside the main concept of the deck.

Pros
Living Armor + Alchemist combo give you a lot of points in only a few turns.
– Gascon is an easy 11 points 🙂
– It plays bandit cards, which is inherently good.

Cons
– Opponent slaughtering your cows.
– When Gascon stays 1 point (easy target for Slave Infantry, no worries).
– Lack of bandit cards.

Core Cards
As mentioned in the Overview, Living Armor, Letho: Kingslayer, and Alchemist are the backbone of the deck. That’s why we decided to use Tactical Decision and Snowdrop so we make sure to draw our combo pieces. Oneiromancy can also be your friend here.

Written by Babyjosus.

Overview
Who other than Dwarfs could become the new best friends of our beloved Bandits? I mean, look at Gimpy Gerwin, that guy is basically a dwarf! And Carlo Varese is a dwarf, so the synergy is there already. So yeah, it’s a typical dwarf deck with some bandits and a special inclusion in Living Armor.

Pros
– Dwarfs and bandits living in harmony.
– Big Yarpen Zigrin!
– Lots of cards to setup Brouver Hoog.

Cons
– Lack of bandit cards.
– Row punish.
– Heatwave.

Core Cards
Yarpen Zigrin and Brouver Hoog are the big bois that get the work done for you, just make sure that you are as greedy as possible to get the most value out of them.

Written by Babyjosus.

Overview
The deck has 2 strategies to win the game. The first one is to span as many Firesworns or Salamandra Mages on the board with Igor the Hook and Idarran. The second strategy is to “hide” your points with Greater Brothers. Use your coins and his insanity ability to have as much armor as possible. Continue the strategy using heals and Bekker’s Dark Mirror and any coins you earn. Finish with chunky Vlodimir.

Pros
– Can be decent if an opponent has limited removal tools.
– Nice in both long and short rounds.
– Doesn’t play as many bandits as other decks.

Cons
Korathi Heatwave, Amnesty, Philippa can destroy your combo.
– You play with suboptimal cards.
– You lose a lot of value if you miss combo points.

Core Cards
Madame Luiza + Savolla: It is still a decent short round/value combo that can be played quite easy with this leader ability

Blind Eye Apothecary: Great with Greater Brothers, great with Idarran spawns, great with damage, just great overall.

Gascon: Flexible tech choice. Remember to not choose the “remove armor” guy *smirk*.

Written by Bomblin.

Overview
I never understood the Ogroid part of Spontaneous Evolution‘s card ability. I still don’t get it but it is the best thing you can do with bandits in the Monsters faction. The game plan is to use the card on any Ogroid on the board while you hold any high base power card (ideally, Old Speartip). After that, you play into a short round 3 where you play the armored Ogroid. Next, you swap its power using Vlodimir and boost it with Bekker’s Dark Mirror. For last say, you should play Iris: Shade for a juicy finisher.

Pros
– You play ogroids.
– Focus on big units/no engines can win against heavy control match-ups.
– You will never play a mirror game.

Cons
– A potential to be the worst deck in the game.
– The power output is not that big.
– I am sadness.

Core Cards
Pugo Boom-Breaker and organic cards: Pugo synergizes well with your leader ability and all armor you have. Unfortunately, not a single leader ability synergizes with this strategy. AQ gives an option to bamboozle opponents and gives you bonus points from organic cards.

Bekker’s Dark Mirror: It is a combo piece but can be also used in an offensive way against decks like Gord Scoia’tael.

Bleeding Effigy: Can win you games against monsters + it is a good card when your opponent dry passes (you do not need to USE your leader ability when you use it!)

Written by Bomblin.

Overview
Bandits do not synergize with NR cards, however they have a lot of armor and some of them are humans. This means they are perfect for a Draug + Sabrina deck! Try to win round 1 with bandits and Draug or Living armor and Wagenburg. Take the long round 3, develop your archers with leader ability, and try to get the most value out of Sabrina’s Inferno!

Pros
– You play Sabrina’s cards.
– It is hard to remove your cards.
– good against swarm decks.

Cons
– You make 0 points on your side of the board.
– Inconsistent.
– You play Sabrina’s cards.

Core Cards
Wagenburg: can be used as an engine if play next to the Living Armor or as an engine protector -> next to Redanian Archer

Kerack Cutthroat: to my surprise, he is a bandit.

Sabrina’s cards: While Spying Sabrina is not terrible, Inferno is terrible. It is too expensive and too inconsistent. Moreover, it also can trigger only twice.

Written by Bomblin.

Overview
NEWSFLASH! Dracoturtle in SK bandits! This has never been done by anyone before! Well, that’s a lie but at least it has Gedyneith and some Dwimveandra on Armory shenanigans. So that’s that.

Pros
– Strong combos.
– Strong long round.
– It has bandit cards.

Cons
– No bearification.
– Being pushed in round 2.
– Lack of bandit cards.

Core Cards
Dracoturtle, Vlodimir von Everec and Iris: Shade is the key combo to gain victory. Make sure to play all your armor on Dracoturtle  before Vlodimir von Everec so you can get a huge Iris: Shade.

Written by Babyjosus.

Honorable Mentions

Berend, who is an Academy Team player, got inspired by the theme and decided to create some fun decks on his own.

Berend, who is an Academy Team player, got inspired by the theme and decided to create some fun decks on his own.

Conclusion

And that was our first Theme Snapshot, we hope you enjoyed it! We hope that we inspired you to create your own memes or own versions of the decks with this Theme Snapshot. But for now, Bomblin and I will fare thee well, and we’ll see you again in Theme Snapshot #2!

Please consider checking out our article section where you can find plenty of articles. From member interviews to deck guides and more!