Tired of going against meta decks with your home-brews all the time? Want to win against a meta deck with a spicy list? Well, you’ve come to the right place! With the return of Araches Queen; new and and better than ever she and her swarm of creepy crawlies will overwhelm any obstacles to her way to victory!
The general game-plan of this deck is to play your Griffin, Archespore and Crimson Curse to secure round control, so you can decide whether you want to bleed or go into a long round. Normally this deck benefits from a long round so ideally you would want to win Round 1 and then go into a long Round 3 so its highly recommended to keep your Arachas Queen, Ruehin and consumes till Round 3.
If your opponent is really pushing for round 1 you can invest cards like Glustyworp and save your Kayran for Frightener: Dormant for Round 3. Also, while your army of drones can be powerful indeed, the bigger threats in your arsenal like Glustyworp are rather susceptible to tall punishes so it would be best to delay playing them as much as possible.
- Good Tempo and point-slam potential
- Has enough control to punish opponent’s engines
- Is good in both long and short rounds
- Win-Condition are susceptible to be bled out in Round 2
- Susceptible to tall punish
- Lacks tall punish of its own
Frightener: Dormant is a nice point slam card and while not really that important in the combo of the deck, the card itself however takes good advantage from you consuming your Ruehin over and over again to activate itself giving you solid 12 points
Kayran is the bread on butter for this deck as played at the last say card and its main target being the 2 copies of Ruehin and another tall unit will allow you to activate both Ruehins at the same time.
The long neglected archetype is here, and better than ever! Regis, freshly risen from the grave, and his fellow vampires have come to wreak havoc among mortal. Regis: Reborn, as he is known in the game, is exactly the card vampires needed as each turn of bleed increases his base power by 1. He makes for a great finisher when all enemies have been sufficiently relieved of their blood. Not only does he serve as a potent carryover for the bleeding archetype, this powerful bloodsucker can also drain any unit by 3, adding a 6 point swing to all the carryover he provides.
Thus the main focus of the deck is to apply bleeding to your opponent’s units as much as possible to have a very huge Regis as the last play. This is achievable with the newly buffed cards such as Fleder, Alp and Nekurat. And let us not forget the powerhouse cards which enable bleeding across multiple units like Dettlaff and Unseen Elder while Orianna slowly increases her power on the ranged row at the left side of Unseen Elder.
- Massive long round potential
- Multiple synergies can be achieved
- Capable of surviving a bleed
- Vulnerable to movement/tech tools
- Can experience a lack of consistency
- Vulnerable to tall punish
- Regis: Reborn – A very powerful finisher allowing you to get carryover for each turn of bleed plus the drain of 3.
- Unseen Elder – A must answer engine as he can single handedly clear the opponent’s board in a long round. Pairs really well with Fleder.
- Orianna – Another must answer engine which utilizes the amount of units affected by bleeding makes her pair really well with Crimson Curse and Dettlaff.
- Dettlaff – Mainly used to set the blood moon early for the bleeding to commence.
- Crimson Curse – Used in initial rounds for the bleed carryover and Fleder/Garkain synergies.