Deck Guide: Scoia’tael’s Boost Campaign

Overview

Scoia’tael has started its own boost campaign with the latest leader and card changes, plus new cards that have been added to the cardpool of Gwent. And are therefore, weirdly enough, the ones discriminating the humans for once…

Jokes aside, this deck has been performing quite well in the lower ranks, and according to anonymous sources its also considered a meta deck, although it’s no secret that I used to be a Pro Rank player and thus I have the advantage against lower ranked players.

The deck is all about boosting cards in your hand that benefit the most from it to require easy wins!

Pros

  • Carryovers points to other rounds
  • Stronk finishers
  • Thicc Aglaïs

Cons

  • Being pushed in round 2 which results in forcing to play one or more of your stronk finishers
  • Your engines being removed
  • Wrong cards receiving handbuff

Core Cards

Three key cards: Aglaïs, Sheldon Skaggs and Torgue are the cards that benefit most of the respective handbuff. Make sure to boost Torgue to spread the boost onto Aglaïs or Sheldon Skaggs. Cursed scroll allows you to draw one of the two.

Special cards: Since we play with lots of special cards it’s not a surprise that Gord has been included in the deck. Reason for why we play special cards is to make the chance of the handbuff landing on the three key cards that previously got mentioned. Also, half of the special cards handbuff units that are in your hand.

Handbuff engines: Dunca and Hawker Smugglers are important because they make sure that the three key cards receive their boost shots (pun intended).

The Deck

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