Guide – Entrench

This article is part of a Bandit Gang series covering the many different seasonal modes with brief descriptions, strategies, and deck ideas for each. Not every deck will be up to date, given the weekly rotation. Instead, we will display the date it was created, so that you can retrace what may have changed in the game since then. Feel free to adjust the decks with new cards or old cards that you like better. And most importantly, have fun! – MAIN PAGE

Every played unit has resilience.

The Season of Mahakam once brought us this flavorful mode that salutes to the times of the Gwent beta, when Resilience was a substantial part of the dwarven archetype. Times have changed since then, and the gameplay around statuses has become more diverse. We have potentially powerful statuses like Poison, Bounty, or Lock and also mechanics like Veil and Purify to counter those. But we’ll get back to that later.

First of all, the immediate value of the cards that are played doesn’t change at all. But it is important to keep in mind that the end of a round is by no means a reset of the board, so if one player wins a round dominantly and also has resilience on his engines or high strength units, he continues to dominate in the next round as well. So it becomes a crucial part of a successful strategy to purify or remove the opposing units. Now coming back to the statuses that were mentioned before, you certainly don’t want to purify your own resilient units in this mode. That’s why Poison or Bounty can be really strong here. But it’s also a good choice to play some sort of aggressive engine setup. Northern Realms has various approaches to this. Nilfgaard’s Assimilate archetype has proven effective in the past, as well. No matter what you play, purify cards are really powerful and Siegfried of Denesle can be the sometimes necessary hard reset, even though your own units will be purified as a result. One more thing to mention is that artifacts gain resilience as well for some reason, and they cannot even be purified. So once infamous cards like Sihil will sometimes make an appearance here as well, even though it’s not as threatening as it used to be.

Right now I have a nice bounty deck for you, which is only one of many viable strategies. More decks might be added later, once I find more time to create and test them out. But Syndicate has been slightly underrepresented in most of the guides that I post here, so I want to give it some time in the spotlight. Hope you enjoy!

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