Bandit Gang’s Meme Snapshot for Gwent #2

Introduction

A meme deck can be considered many things. Some people believe that a meme deck is mainly played for fun, to make yourself and the opponent laugh, and not to win with. A deck like Thicc Aglais would be a good example. Other people believe that meme decks have their own theme like the bandit archetype, which makes it a lore friendly deck. And most people would agree that a meme deck is also considered an off-meta deck: a deck that has its own unusual strategy or inclusions, but that can still win you plenty of games. You could think of a deck like Triple Commandos here.

But I digress. Welcome to the second edition of Bandit Gang’s Meme Snapshot! In case you missed out on our first edition, you can find it here. This time, we wanted to use new concepts that weren’t included in the first edition, but you might also see different versions of decks that were included already. The main goal, as always, is to show you the diversity that is possible in Gwent, beyond all the top tier meta lists. As before, we kept the same 3 categories:

1. Fun But Garbage Decks: these are the decks that are just for fun but will not win you any games 90% of the time. 

2. Lore Friendly Decks: these are decks that are based around a certain theme that is often lore based. 

3. Becoming A Pro Decks: these are decks that are considered off meta, but are decent to climb to Pro Rank with. Nonetheless, they are not included in the Meta Snapshots.

Note: Click on the image of the deck to get directed to the PlayGwent website in order to import the deck to your client.

Fun But Garbage

Overview:
Francesca
must be one of my favorite cards from the Price of Power expansion. The first thing I thought when I saw her was: how can I abuse it? Of course, the answer is expensive (or high-provision) specials. But which one is the best? SHUPE! As you may already guess, the idea is to play Shupe twice. Try to protect Francesca by letting the opponent remove other engines. Count how many spells you have and look out to not copy a different spell by accident.

Pros:
-When it works, you can get tons of points or even double carryover!
-Can generate a lot of long round value
-You get to play ST, which is rare

Cons:
-Draw dependent
-It can be tricky to time Francesca perfectly
-Can easily lose against heavy control decks

Core Cards:
Avallac’h: Recent buffs made this card very good in mid-range decks. It can easily get its full value and the choice is flexible. Also, it triggers spell counter.

Gezras: The god of swarm finishers. Not only can he boost your row filled with Whisper of Dol Blathanna and treants but he also can generate offensive value.

Harald Gord: While he is not in a deck in this version, you might consider putting him in the deck. All units that generate spells can make him bigger and worth playing.

Written by Bomblin.

Overview:
This was the first meme I made from the new Price of Power, expansion. The idea is to create as many Vigilantes as possible. If you manage to create a lot, every enemy that receives a bounty status will instantly die. Moreover, with The Witchfinder on the board, you can just pass and enjoy the victory!

Pros:
-Possibility of huge *pew* *pew* *pew*
-Can destroy greedy decks in a long round 3
-Gives a chance for an amazing hero pass

Cons:
-Vulnerable to bleed
-Veil is your worst enemy
-Not very good against control meta

Core Cards:
Igor the Hook: helps you make as many Vigilantes as possible. Use all your coins just to create your masked boys.

Idarran/Megascope: The beauty of this combo is that you have a guaranteed value from Idarran if you use him after copying a card with Megascope. If he stays longer, Igor is your best friend.

Savolla/Moreelse: These two cards have no direct synergy with the whole deck concept but lets you get a nice tempo in round 1 to force the opponent to pass. This way, you have a higher chance to get to a long round 3. Also, they work great with all the coins you generate
from bounties.

Written by Bomblin.

Overview:
Salamander combo was always one of the coolest looking combos and at the same time, very satisfying to watch. With changes to Jackpot, we now have a new payoff card: Roland Bleinheim. Now, when he is on the board during a combo, you get a huge boost of points from every poisoned target! Buffs to other cards also made the deck good in round 1, which it’s crucial to win.

Pros:
-Looks amazing!
-Can easily win against engine heavy decks.
-If Roland survives, you can’t lose.

Cons:
-Relies heavily on the combo.
-Can be bled easily.
-It’s awkward if you get to a short round 3 or you miss your combo pieces.

Core Cards:
Salamander:  You need to be careful! Remember that you need 7 coins to trigger the tribute or your combo won’t work! You can transfer the poison from Roland to Salamander using Salamandra Hideout to instantly kill it for Renew.

Lieutenant Von Herst: The idea behind this guy is to create a lot of units for your combo. The more units on the board, the more poison you can apply which means more points for Roland!

Thinning bois: Both Sewer Raiders and Casino Bouncers give you a fast and nice thinning option for round 1. Combining their bodies with the power of Gellert Bleinheim gives you a chance to easily win round 1.

Written by Bomblin.

Overview:
This is a full meme deck! Do not craft! The idea is to make Istredd as big as possible. Hide him behind the defender and let him grow. In round 3, use renew on him and let him grow again. Finish the game with a nice Snowdrop + Istredd combo! Look out! If you draw more cards than you can hold, you will mill cards from your HAND!

Pros:
-Big snowdrop
-Opponent will not know whats going on
-It’s consistent because of leader!

Cons:
-You rarely win
-You can self mill cards from your hand
-Super vulnerable to any removal

Core Cards:
Foltest: Combining him with Blue Stripes Commandos can win you round 1 easily if your opponent has no answer for both defender and Foltest. It also shuffles more cards into your deck which works great with big Istredd.

Queen Adalia: with Cintrian Spellweaver, Adalia can be the machine gun that can steal the win in any round.

Pavetta: Works well with both Commandos and Dun Banners! With Pincer Maneuver, it is a guaranteed that you will drop at least one part of the combo.

Written by Bomblin.

Overview:
I love hyperthin. In the last snapshot, I presented NR hyperthin, Syndicate hyperthin and, of course, Nilfgaard hyperthin is now around everywhere on the ladder. Here, however, I bring something new – Skellige hyperthin! It is easily possible due to the number of discards you have and the inclusion of Jutta that generates tons of value.

Pros:
-Super consistent
-Can easily win round 1 if you draw perfectly due to discard package
-Unique and unexpected

Cons:
-Auto loses against mill
-Like really auto loses against mill
-Sequencing, especially in the end, can be super tricky, awkward, and sub-optimal

Core Cards:
Snowdrop: with all the discard cards, Snowdrop can get to very high points super quickly. If you also have Coral on the board, your discard not only gives you consistency but also boosts and damages! It also fixes your hand!

Blaze of Glory + Sigrdrifa’s Rite is a nice finisher up to 24 points that the opponent cannot really prepare for. As a backup, you can use Covenant of Steel. The consideration for the deck is to also put An Craite Greatsword into it.

Ciri: Nova: nice carryover points that can guarantee you a pass in round 2 or bonus points in a short round 3. Also baits removal.

Written by Bomblin.

Overview:
This experiment was brewed in the Kalvino + Bomblin laboratory. There are two combos in the deck. The first one is the great synergy with Idarran and Queensguards. You can get 2 spawns just by clicking it once! The second combo is Yennefer -> you want to play as many annoying cards for your opponent to deal with (Harald, Olgierd, totem, Veteran) and then just use Yennefer for damage! You will get only benefits, will your opponent will suffer tremendous pain!

Pros:
-Super awkward for your opponent to deal with some cards
-Has a fun and unique combo
-Do not need that much consistency – only Yennefer is necessary.

Cons:
-Can be out greeded by heavy engine/armor decks (e.g. Koschey).
-You can over-swarm
-Heavy control decks can deal with your cards easily

Core Cards:
Cerys: can be used as a tempo and thin tool in the melee row but can be also used as an engine generator on the range row. Flexibility is always welcome!

Dire Bear: Tech for Koschey decks that work like a charm! It is quite powerful against other match-ups!

Olgierd: Super clunky to deal with for your opponent. He is a master of soaking random damage (weather, Ballista, Madoc). He also works well with Svalblod Priest and Yennefer!

Written by Bomblin.

Lore Friendly

Overview:
In the most recent patch, we got a tiny buff to Adriano. It inspired me to make a whole deck around just this tiny buff. The plan is to make AS MANY SEDUCTRESSES AS POSSIBLE. This will result in your opponent being unable to play any card without losing points especially if your opponent uses tutor cards like Menno/Fauve etc.

Pros:
-Can out greed any deck
-Powerful in both long and short rounds
– ( ͡°͜ʖ ͡°)

Cons:
-Control decks can easily deal with your early low tempo
Korathi Heatwave gets tons of value
-Sometimes lacks coin spenders

Core cards:
Portal: The change to ghoul made it possible to easily use Portal in Syndicate. You can get both engines (Peaches) or raw points (Ghouls). Both help you in round 1.

Igor: Can create a lot of Sly Seductresses and Peaches that overwhelm your opponent. Cards like Swallow and Shakedown let you use the insanity again. And again. And again.

Adriano: The core card! Can give you coins and a nice tempo especially with Passiflora. Be careful to not over profit and to miss the tribute!

Written by Bomblin.

Overview:
What is better than 1 cow? 5 cows! Germain Piquant is the king of the swarm and he synergizes well with Slave Infantry. The amount of points you can generate is insane! This deck works well in a long round (with cows and bone talisman) but also in a short round (leader, Portal, Slave Infantries).

Pros:
-Amazing long round with all the swarm and Bone Talisman
-Have a nice mix of small combos
-Cows

Cons:
-Pinging damage and destroy the deck
-Draw dependent, so consistency can be an issue
–Vulnerable to bleed

Core cards:
Triss: My favorite flexible card. You can play her as a short round value card with Imperial Diplomacy or battle preparation or you can play her as another bone talisman with a body. Sometimes you can even use your opponent’s good cards!

Portal: Buff to Ard Feainn Tortoise made a perfect Portal target. Card also thins and put big points on the board.

Vreemde/Vrygheff: The “V” officers! The gods of soldier decks have been around for years. Their provision cost is so low that they can easily find their value in a heavy soldier deck. Soldier decks just need a good high provision finisher!

Written by Bomblin.

Overview:
The deck is all about getting as many beasts in your graveyard for Corrupted Flaminica as possible and then playing Crow Messengers every round. Depending on what you draw, you either go for swarm and purification in round 1 with Siegfried or making copies of Crow Messengers. If you go for the as many beasts in your graveyard as possible route, then make sure to use Rage of the Sea before you play Siegfried. The other route to make copies of Crow Messenger requires you to draw Operator & Megascopes. So judge accordingly based on your hand.

Pros:
-Amazing short round if you managed to setup Corrupted Flaminica and Crow Messengers well
-You play a deck from someone that reached Top 8 in Gwent Partner tournament
-Its a budget version of Triple Commandos

Cons:
-Susceptible to row punish
-Draw dependent
Corrupted Flaminica is not your final play, therefore she is vulnerable

Core Cards:
Siegfried of Denesle in order to purify all the tokens.

Corrupted Flaminica because of all the beasts that you get in the graveyard.

Written by Babyjosus.

Becoming A Pro

Overview:
With the release of Rience, the archetype Hyperthin got a huge buff and all of a sudden Rico has become playable. Alongside cards like Rience, Dead Man’s Tongue, Blightmaker, and  Mage Assassins got also added to the card pool and are a perfect fit for Hyperthin as well. CDPR also buffed Imperial Golem recently which is a good replacement for Tibor. So with all the love the archetype has received, its on the edge of being competitive.

Pros:
-Tempo plays in round 1 with Blightmaker and Mage Assassin
-Can thin to 0
Allgod

Cons:
-The mulligans can be problematic and could force you to play Tactical Decision early
-Cloggers and Mill are your worst nightmare
-Not being able to play Allgod on Rience, Imperial Golem and Affan

Core Cards:
Imperial Golem is the reason why you get value out of cards like Xarthisius, Yennefer: Divination, and Vilgefortz. So make sure he is the only card left in your deck before playing them!

Written by Babyjosus.

Overview:
An amazing deck was made by my boy Mercernn last season but it still works perfectly fine. It is for me a big surprise that people still do not play Mobilization. This deck just wins! The plan is to overwhelm your opponent with tons of damage from cards like Reinforced Ballista and Lyrian Arbalest. This is a true definition of a good mid-range deck.

Pros:
-Deck is great both in the long round and in the short round
-Have a lot of different answers from locks, through Korathi Heatwave, to Bloody Baron
-Unexpected

 Cons:
-Sometimes you can get screwed by mulligans (Hubert in hand, no soldiers, no Adalia target)
-It is hard to play perfectly
-You can be out-tempoed if you are not careful

Core Cards:
Gerhart: I just love this card. It is super flexible and rewards you for knowing a) what is in your opponent’s deck and; b) for knowing what spells are in the deck builder. He can help you with everything! Row punish, tall punish, points, even thinning!

Falibor: A silent killer. I haven’t seen this card in a looong time but it is just good. It gives you a nice body and a small removal. It is also very easy to line him up for maximum value in the current meta with all your engines.

Shani: SHE CAN GIVE YOU 20 FKN POINTS!

Written by Bomblin.

Overview:
Basically the game-plan is to push R1 with Ciri: Dash and Defender. You want them to heatwave either defender or Dash for you. Then you can play Dagur R1 if you have to as well, though you should mainly focus on the discard package. After round 1, if defender got heatwaved you want to try to bleed out their potential answers to Dagur, and then rez Dagur in R3 and hope he sticks. If defender wasn’t heatwaved, go straight to r3 and rez defender, then play Dagur as soon as you think its safe.

Pros:
-If unanswered, Dagur can generate a lot of points in a long round
-Lots of control options
-Consistent due to discard package

Cons:
Korathi Heatwave wrecks you
Wild Boar of the Sea can be awkward if you kill everything
-No Sunset Wanderers

 Core Cards:
Dagur
can win in short round just with leader ability, can carry you to the moon.

 Ciri: Dash can guarantee you final say, which is crucial for Dagur.

 Discard package has amazing consistency and points.

Written by DrCorchit.

Honorable Mentions

While Kalvino is not on Bandit Gang, we consider him as a friend of Bandit Gang, or even the Adored Fan of Bandit Gang. Therefore we include one of his favorite decks in our Meme Snapshot. Of course, this is not something we do for free. We had to strike a deal with him to write his future Deck Guides for the website. So expect a lot more from Kalvino as a Guest Writer!

Even though AcidBunny is still on trial to join Bandit Gang, we decided to include one of his OG decks in the Meme Snapshot, with the reasoning to bully Rasheed of course…

Ahh, the deck that you have all been waiting for. Rasheed’s Monster Mill.  According to Rasheed the deck is quite optimized and will do the milling very well for you. But that’s about it. One golden tip from him is to put your Goliath in different rows to avoid full rows because then they don’t mill anymore.

Conclusion

This was our second Meme Snapshot, we hope you enjoyed it! Hopefully we can all agree on the fact that there are plenty of decks included for all kinds of players that don’t want to contribute to the meta. For players that would like to have a good time, that want to role-play and want to go put their boot in the meta and claim their seats among the kings.

A big thank you to Denpai, Dr.Corchit, Mercernn, Kalvino, AcidBunny & Rasheed for providing us with their decks! Otherwise it would have been somewhat one-sided, with only decks from Bomblin and myself. We hope that we inspired you to create your own memes or own versions of the decks with this Meme Snapshot. But for now, Bomblin and I will fare thee well, and we’ll see you again in Meme Snapshot #3!

Please consider checking out our article section where you can find plenty of articles. From member interviews to deck guides and more!

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