Many decks can be considered Meme Decks. Some people believe that a meme deck is mainly played for fun, to make yourself and the opponent laugh, and not to win with. A deck like Thicc Aglais would be a good example. Other people believe that meme decks have their own theme like the bandit archetype, which makes it a lore friendly deck. And most people would agree that a meme deck is also considered an off-meta deck: a deck that has its own unusual strategy or inclusions, but that can still win you plenty of games. You could think of a deck like Triple Commandos here.
But I digress. Welcome to the fifth edition of Bandit Gang’s Meme Snapshot! In case you missed out on the other editions, you can find them here. Once again, we want to use new concepts that weren’t included in the previous editions, but you might also see different versions of decks that were included already. The main goal, as always, is to show you the diversity that is possible in Gwent, beyond all the top tier meta lists. As before, we kept the same categories but have now added a new purpose to the Honorable Mentions category. The categories are as followed:
1. Fun But Garbage Decks: these are the decks that are just for fun but will not win you any games 90% of the time.
2. Lore Friendly Decks: these are decks that are based around a certain theme that is often lore based.
3. Becoming A Pro Decks: these are decks that are considered off meta, but are decent to climb to Pro Rank with. Nonetheless, they are not included in the Meta Snapshots.
4. Honorable Mentions: these are decks from community members that we wanted to give that extra spotlight. We encourage you to submit your own, read more about this in the Conclusion.
Note: Click on the image of the deck to get directed to the PlayGwent website in order to import the deck to your client.
Fun But Garbage
The ball deck is back! This time, with a twist! If you are looking for a unique way to play ball, this is it. How does it work? The plan is to somehow survive to round 3. Mulligan away ball and do not use mentors nor Calveit! In round 3, open with Jan and follow with a spotter to give the opponent ball. BAM! Every Viper Witcher Mentor nets a hefty 15 points! Later, you can use Cantarella to play Ball or Double Cross, if the opponent has a draw mechanic. Discard won’t help your opponent with Gorthur Gvaed on board!
– A lot of points in round 3
– Spread power → big cards and tall removal/engines
– You play ball in a fun way
– Terrible round 1
– Vulnerable to bleed
– Draw dependent
Gorthur Gvaed: Not only does it give you another Viper Witcher Mentor, but it can also line up a nice Cantarella or mess with your opponent’s draw.
Blightmaker: Pray to get both in round 1, because they are your only good plays in this round.
Spotter: How to ruin your opponent’s day with one simple trick?
Written by Bomblin
Sooooo, this is a funny one… The main concept behind this deck is to use good old boy Erland as a big finisher in R3 with a high probability of survival even if you do not have last say. How do we do that, you say? By spawning as many same-type units as possible in R1 & R2 and then using Pavetta in R3 to put everything back in the deck so that Erland can be as “fat” as possible.
– So greedy it’s actually fun!!!
– Nice point finisher
– Easy to understand strategy
– So greedy it’s actually painful!!!
– Very RNG dependent
– It needs to win R1 and bleed the opponent heavily in R2 in order to create as many units as possible!!!
Draug: Our main way to produce a lot of similar type of units (Revenants). Revenants can also help in winning some rounds and provide some control over your opponent’s board
The Land of a Thousand Fables: Perhaps the single most important card in the deck as we will use this in R2 to sacrifice our AA (preferably after using it at least once in R1) in order to create a second Draug (has 50% chance to either get Draug or Henselt through this method). Second Draug = more Revenants
Pavetta: Gets all those revenants and puts them back to the deck to increase Erland’s value
Erland: Our winning condition. If all goes according to plan you will get a big 25-30 points finisher, which will also have an additional advantage: Immunity!!
King Foltest: Helps create as many dun banner as possible in order to be used with Draug
Mushy Truffle + PFI: Again, used to create as many bodies as possible for Draug
Queen Meve + Voyomir: Can help in winning R1, pushing or defending a bleed in R2
Leader – Pincer Maneuver: Can help with the consistency and un-bricking our hand
Written by Pokkas88
Yes, you’re not having a fever dream, it is true, you can technically have at some point a 72-powered ogroid boy in the game of Gwent. So, how is it possible to achieve this? The process itself is actually quite simple. First of all, if the row on which you have Old Speartip: Asleep is full, he will not summon Old Speartip, yet the strengthening part of his ability will trigger. Second of all, there are many ways to spawn Old Speartip Asleep! Third, put the first and the second point together and you’ve got profit. Well… sort of!
– Gives you a reason to play practice mode or friendly matches.
– Intriguing gameplay, especially for fans of puzzle games (e. g. Thronebreaker).
– A chance to make arguably one of the highest base power units possible in the game.
– Pretty much unplayable outside of friendlies/practice. Insta-death to control.
– Absurdly draw dependent, even with a variety of tutors.
– No back-up plan and no real way of generating points outside of the core combo.
The Speartips: Always secure the sleepy Speartip in your hand. Always have the angry Speartip in your deck. As soon the countdown on sleepy Speartip reaches 1, or earlier, your row must be filled in order to block the summoning effect. Rinse and repeat.
The Spawn Gang: The sequencing of playing your spawning engines is very important as you’re fighting both time and synergy. The ideal sequencing is: Idarran – Weavess: Incantation – Caranthir onto Old Speartip: Asleep – Arachas Queen onto one of the 1-powered copies – Abaya and Ritual Sacrifice onto Arachas Queen – use of order on Weavess: Incantantion on Arachas Queen.
Written by Mercernn
With the addition of Arachas Queen, MO gained a valuable card that can be used in a multitude of different decks. It also has massive meme potential as some of the synergies it can help create are just plain epic. In this version of the deck, we are going to use AQ + Golyat to create as many Golyats as possible, mainly for two purposes: a) mill our opponent as much as possible and b) to be used with witches sabbath in r2 and r3 for the additional carryover and of course… mill our opponent even more!!!
– Deck has some amazing synergies
– Flexible enough to use your cards differently depending on match up
-Massive point value if everything plays according to plan
– Some of the deathwish units can be replaced to your liking!!!
– A banished AQ means you lose a big part of your strategy
– Very draw dependent
– Low consistency
Arachas Queen: The main idea behind this deck. You consume a card on deploy and creating a second copy when its own deathwish ability activates. Used to create as many Golyats as possible but the deck includes other targets as backup (Manticore, Miruna)
Golyat: Summons highest provision unit from opp deck. Mill opportunity + good carryover points through Witches Sabbath
Witches Sabbath + Alissa: Can be used to replay our cards (preferably on both R2 & R3) and get more value out of them, especially if its Golyat. Spring equinox can purify our units in R2 if needed so we can replay in R3!!!
Haunt, Deathwish package, Ritual Sacrifice, Abaya: Can be used in many different ways. Push and win R1, abuse AQ synergy more (eg via Ritual or Abaya), push or a defend a bleed, used in long round R3
Written by Pokkas88
The new change to the Initiative keyword means many things, one thing ensures is lots of fire. It’s been awhile since I played a Scorch deck so I thought why not have a bit of fun and try to set it up 4 times in a game! Our old friend Alissa Henson is here to help out with our shenanigans
-So much fire
-Its a Shupe deck
-Lots of set up
Scorch: Will burn the highest power units on board(including yours if you’re not careful) so we want to use all our damage cards to line up the opponents cards to same power
Francesca Findabair: Allows for a glorious Double Scorch in one turn
Alissa Henson: Puts Scorch back in deck to be played again
Renew: Solely for Alissa again
Written by Kalvino
What if Skellige had their own Iron Man? He wouldn’t be as impressive, but he would be a few fun points! The main idea here is to utilize Onslaught’s passive to give lots of armor to an Axe-Wielder which you then remove with Iris for a big boost and small Pew Pew.
– Core pirates synergy is pretty good
– Crach is low-key MVP
– Has Uma
– Requires opponent to play units
– Few consistency cards
Iris Shade: Takes armor off your Axe-Wielder or another Pirate and boosts self
Terror Crew Axe-Wielder: When it loses armor it damages so perfect target to remove armor from
Elf and Onion Soup: Nice RNG spice, used on Roach & Knickers
Iris’ Companions: Used to ensure you draw Iris
Written by Kalvino
With a recent change to Regis, the deck got so much better! You can finally tutor Regis with cards like Joachim or Roderick. Spies are still a bit underwhelming but at least the board clear looks cool! You can also consider a version with more assimilate cards. It would be harder to lineup Regis but it would make games more winnable.
– Amazing in a long round
– Can destroy greedy decks
– Good against swarmy decks
– Terrible against unitless decks
– Spies are a bit underwhelming engines
– Very slow.
Regis: tutor him now, yay! Remember that he still doesn’t work after you use orders (including leader ability!)
Joachim: With Coup, he can line up 1 and 4 powers values for Regis. If you add to it Roderick, you already have a great row for our favorite Vampire.
Ramon: Great with Impera enforcers. In some niche situations, you can play him with Cavalry.
Written by Bomblin
A deck I have been working on for quite some time now, since CDPR buffed Vandergrift a few patches ago. I really wanted to create a Vandergrift + Vandergrift’s Blade deck and this buff served as a good excuse to play around with the Knight tag. This is a lore-friendly non-meme deck that is actually fun to play and a fresh alternative to what everybody is playing in NR right now!!!
-Some good synergies with the Knight cards
Has both control and defensive capabilities
-Bronze cards with Knight tag feel very underwhelming
-Difficult to deal with swarm decks
-Difficult to play against heavy control decks
Vandergrift’s Blade + Reynard Odo: If played in the same round, these cards can basically boost every unit played by 2 (blade will only work with Knights though). The extra boost can help a lot of your cards survive their first turn on the board while for some it can boost their removal capability!!
Prophet Lebioda: Each unit played next to Lebioda gets that well needed shield!!
Prince Anseis, Seltkirk & Vissegerd: Some excellent removal options (Anseis & Seltkirk) while Vissegerd can act as a last say card that will gain a lot of charges if most of your units are boosted.
Donimir: Very important to at least protect your units… The more your units remain alive (and boosted) the more you increase your chances on winning!!
Vandergrift: Like seriously… who expects this… from NR… in this meta?
Raffard’s Vengeance + Thaler + AA + Cintrian Envoy: Some good options to use for thinning and getting the cards you want… Use wisely!!!
Written by Pokkas88
It’s getting a bit chilly around here, let’s make sure our opponents are freezing too! I dont think I’ve ever seen anyone play a deck focused on Blizzard…probably because it’s a terrible idea. I thought to try it out in Monsters as our units should always be higher power than the opponents. Alissa back again to potentially play Blizzard twice!
– Actual Blizzard value
– Chonky units
– Lots of Pew Pew
– Low point output on our side
– Relies on opponents cards
Blizzard: Destroys all lowest units (including ours)
Alissa Henson: Double Blizzed fun
Saesenthessis Blaze, Ivo of Belhaven, Yennefer Conjurer, Nithral, & Myrgtabrakke: All these cards are used to damage the opponents units and set their power to be lower than any of ours
Incubus: Pulls a high power bronzes from our graveyard and ideally a low power unit from the opponent
Hideous Feast: Very useful card as it can damage opponents cards in range of Blizzard and boost our cards to safety
Written by Kalvino
When talking about SY, there is always one specific card that comes to mind for me… COLLUSION!!!!! I always felt that this impactful crime has great potential and loved experimenting with it. In this lore-friendly deck, we are trying to use collusion not once, but twice!! It is a bit challenging to pull through, but when it does it feels so rewarding. Most people right now expect to face SY Jackpot, so this deck will definitely catch many people by surprise!
– Can use collusion in two different rounds or even in a single round for double the value
– Scenario can help in getting round control quickly
– Lots of different cards from different archetypes allow for a more flexible approach to each match up
-Heavy control decks will limit your potential to set up the board properly for Collusion
– Coin usage is very important as we do not have infinite coin generation
– Tricky to navigate correctly
Collusion + Alissa + Ferko: The main concept of the deck. Play collusion once, use Alissa to return the card from your graveyard to your deck, then replay collusion once more via Ferko if needed. Ferko can be used in the same round as well if collusion and Alissa are both in hand!!
Passiflora Scenario: Can be used to gain round control, set up those engines and fill your pockets with very much needed coins.
Bloody Good Friends + Sea Jackal (Leader charges): Main source for 3 of the 5 tags needed to get a full value collusion. Always keep 1 BGF & 1 Sea Jackal for each time you are going to play collusion
Whoreson’s Freak Show: Can be used alongside payday and Kurt to remove targets that can be dangerous for you when setting up your board.
The Mushy Truffle + Sly Seductress: A very strong synergy with the Passiflora scenario, can be a good alternative for a R3 encounter where collusion has already been used in previous rounds
Jacques + Helveed: Your main source of Firesworn in this deck. Even if one of those tokens survive it will be enough to trigger collusion. Also can be your spenders if needed.
Written by Pokkas88
Becoming A Pro
This deck emerged from a shower thought that I had around the time when Ardal aep Dahy was released. It revolved around giving Cantarella to the opponent and having them play it to his disadvantage or discard it. So browsing across the deck builder, I came across three cards that caught my attention: Saer Quan (in combination with Amnesty), Curse of Corruption and Count Caldwell. Saer Quan turned out to be a bit clunky and CoC is often unsynergistic with Snowdrop, so I eventually picked Count Caldwell.
Combo is easy: Play Cantarella, then in another round, play Leader and place Caldwell as the second card from the top. Then you play Ardal on Cantarella, while you draw the top card. Now your opponent has Cantarella in his hand while Count Caldwell is on top of your deck, and you have the tallest unit on the board. Will he play it?
Punishes curious opponents for playing Cantarella. Most of them are curious.
Tall units and tall removal support the strategy
Operator with Nilfgaardian Knight enables a Shaelmaar target and gives great bonded value to Illusionists later on.
Totally falls apart if you don’t have dominance during the combo
Combo only works in the last round. Otherwise, Cantarella will just not be played (probably)
Doesn’t necessarily have the strongest round 1
Ardal aep Dahy, Cantarella, Count Caldwell (or another target card) and a few tactics. The rest of the deck should just revolve around the strategy.
Written by Escanbryt
This deck is incredibly fun and surprisingly strong (Got me to Pro this season with a 12-2-1 record). The core strategy you follow is to utilize Caravan Vanguards for filling your rows as much as possible, and then employ Cat Witcher Mentors and Gaetan to get payoff from the high amount of units. The deck also includes a carryover package with handbuff and Allgod, which works very well with your leader, as well as Harald Gord to help you in shorter rounds.
– Very powerful, Cat Witcher Mentors can consistently reach over 20 points of value if used correctly.
– Decent both in control and proactive play.
– Capable of excelling in both short and long rounds.
– Draw dependent to a degree, as it is easy to brick your hand and many of your cards are combo-based.
– Vulnerable to wide punish (Lambert, Lacerate, the SK Rain Archetype).
– The risk of overfilling is omnipresent and requires a lot of thinking ahead.
Caravan Vanguard: A priceless card for this deck. They have a very nice value curve, starting at 7.5 (Unbonded + Bonded / 2) and growing for each additional trigger. You aim to play them always on the ranged row to get more units, rather than boost. In such a scenario, a bonded trigger can play for 9 points of raw value + 2 triggers on each Cat Witcher Mentor + 2 triggers on Gaetan.
Teleportation: A surprisingly valuable combo card, which is intended to be used on Vanguards. Provided you have 2 Vanguards on the board (1 play), Teleportation on one of them will trigger bonded, thus resulting in 6 raw value points + 2 triggers on each subsequent Mentor + 2 triggers on Gaetan + 1 point on Harald Gord + potential healing/status removal. You can easily get over 10 points with this handy, cheap card!
Cat Witcher Mentors + Gaetan: These are your payoff cards for row swarming. Always play Mentors after you swarm your row a bit, so that they couldn’t be removed by low damage and place them to the leftmost position for synergy with Gaetan later. Also, always calculate how many spots you need to preserve for Mentors and Gaetan (1-4). Once your row is filled with but one position left, play Gaetan which will not only trigger his ability, but also re-trigger Mentors’ abilities for every card moved provided you played them to the very left. This will also only work on Adrenaline 4.
Written by Mercernn
The Skellige Rain Archetype should never be underestimated. It even was played in the last Masters, but we made some cheeky changes to it.
Obviously you try to overwhelm your opponent with the classic Discard Package, while using some of your Bronze Engines to secure a round. The core and idea of this deck though is, that you play your leader earlier than usual, but keep in mind that you want to play it with Gremist in hand or on board, so that you can purify Arnjolf. This way we make sure that you can replay it with Fucusya, so that you get 10 turns of rain, which your Messengers of the Sea and Rioghan can make use of.
Cards like Madman Lugos, Gigascorpion Decoction or Avallac’h give you some control options, while the Megascope might get you an additional Messenger.
Sequencing with this deck is key, so make sure to plan ahead to maximize your rain value!
Your last 3 plays, with Messengers on board, might look like this: Sigrdrifa’s Rite on another Messenger, Fucusya into Arnjolf and then Bride of the Sea replaying Sigrdrifa’s Rite into Rioghan.
– Great mixture of consistency, control and engines
– Gives Madman Lugos a chance to shine
– Makes use of the pointswing potential from Rioghan the Undying, Messengers and Rain
– Still viable even if your combo bricks
– Sequencing can get a bit itchy from time to time
– Squirrel and especially Xavier Lemmens can ruin your day
– Kinda depends on drawing your bronze cards, especially your Messengers
– Not much Rain without the combo
Fucusya: She is without a doubt one of the strongest card in game right now. You will need her to replay Arnjolf, while it is in Graveyard, to make use of the meme. Otherwise you are still able to play Little Havfrues, Messengers or something else with her, but it’s less fun.
Rioghan the Undying: While never in your hand, you will need him together with your Messengers and Rain to get the maximum payoff. You will try to get him back with Sigrdrifa’s Rite.
Messenger of the Sea: They are a strong bronze engine, helping you synergize and maximize your rain potential with Avallac’h, Little Havfrues and whatever you play with Fucusya. They are basically your points with this deck, therefore you want to use Freya’s Blessing and Megascopes on them as well.
If you want to play safe, you can change some cards, like Megascope for a Pellar to be able to purify Arnjolf or Tears of Siren to secure yourself some Rain. You can change Avallac’h for Heatwave, but he secures you enough Rain to get your Messengers going. Madman Lugos and Decoction are not mandatory, as well as Spore, but they surely help you to control your opponent’s board.
Written by Sawyer
Mourntart got a very nice Provision change in the recent patch and finally feels pretty playable! The points just Pop onto the board! We would like to play into all 3 rounds and set up a giant graveyard for our Mourntart to feast on with last say.
-Consistent game plan
-Plenty of points in all rounds
-Only cares about setting up graveyard
-Really needs last say
-Needs the right cards early to ensure later combo
Mourntart + Petri’s Philter: The perfect pay-off to your whole game of set up. Philter allows Mounrtart to be played last with zeal and dodge any removal
Plague Maiden + Yennefer of Vengerberg + Siegfried of Denesle: Great round 2 to slam points and intimidate the opponent and the purification of tokens means even more bodies for Mourntart
Mushy Truffle + Caravan Vanguard + Lesser Witch + Celaeno Harpy: All of our bonded units spawn more and more units to fill up our graveyard
The inspiration for this deck came from me having the idea of using Ancient Foglets as finishers, slamming them with a lot of weather effects on the enemy rows. Looking at row effects, rag nah rook popped in the list and I thought that I could add Madoc as well, even if it would not be that consistent as I intended to spawn fog frost and cataclysm. With the addition of Arachas Queen I could review the deck and even make it greedier! So, without further ado, I present you “She-Troll white and the 7 Madocs”.
-Fun meme deck with very good potential
-Utilizing Madoc in a fresh alternative way by using row effects to both damage AND produce points for our engines
-Massive points in a long round
-Susceptible to tall/row punish
-Initial hand is very important to get the maximum amount of Madocs possible (7)
-If AQ gets heatwaved, the entire plan falls through
Arachas Queen + Madoc: The core of this deck, we need to spawn as many as possible in R1 in order to guarantee our engines will get the maximum value in later rounds
Abaya + Decoy + Witches Sabbath: Very important cards that can help in getting further value from the AQ+ Madoc combo
Whispess Tribute + Whispering Hillock: Excellent cards that act as tutors for the cards we will need
She-Troll + Vran Warrior + Ancient Foglets: Our faithful engines that will produce the majority of points for us. Every time that Madoc’s ability is used, we will trigger these engines concurrently as She-Troll & Vran buff themselves whenever a unit is destroyed and Ancient Foglets buff themselves whenever row effects are applied!!!
Moon Dust + Dimeritium Bomb + Red Haze + Northern Wind: Our bombs that will summon our Madoc from the deck or graveyard. Only 6 of them so use strategically!!!
*Note – A full guide for this deck is included in the PlayGwent database
Written by UngryNab
This was our fifth Meme Snapshot, we hope you enjoyed it! Hopefully we can all agree on the fact that there are plenty of decks included for all kinds of players that don’t want to contribute to the meta. For players that would like to have a good time, that want to role-play and want to go put their boot in the meta and claim their seats among the kings.
A big thank you to everyone providing us with their decks! Otherwise it would have been somewhat one-sided, with only decks from Bomblin, Kalvino, Pokkas and myself. We hope that we inspired you to create your own memes or own versions of the decks with this Meme Snapshot. But for now, Bomblin, Kalvino, Pokkas and I will fare thee well, and we’ll see you again in Meme Snapshot #6!
Now is the time to shine, oh memers of the Gwent community! Got a deck that’s so bad it’s good? One that’s kinda out there but still got you to pro, or one that’s lore friendly? Then please send an email to email@example.com and we will consider putting it in our next Meme Snapshot!