Bandit Gang’s Meme Snapshot for Gwent #7

Introduction

Many decks can be considered Meme Decks. Some people believe that a meme deck is mainly played for fun, to make yourself and the opponent laugh, and not to win with. A deck like Thicc Aglais would be a good example. Other people believe that meme decks have their own theme like the bandit archetype, which makes it a lore friendly deck. And most people would agree that a meme deck is also considered an off-meta deck: a deck that has its own unusual strategy or inclusions, but that can still win you plenty of games. You could think of a deck like Triple Commandos here.

But I digress. Welcome to the seventh edition of Bandit Gang’s Meme Snapshot! In case you missed out on the other editions, you can find them here. Once again, we want to use new concepts that weren’t included in the previous editions, but you might also see different versions of decks that were included already. The main goal, as always, is to show you the diversity that is possible in Gwent, beyond all the top tier meta lists. The three categories included are as followed:

1. Fun But Garbage Decks: these are the decks that are just for fun but will not win you too many games.

2. Becoming A Pro Decks: these are decks that are considered off meta, but are decent to climb to Pro Rank with. Nonetheless, they are not included in the Meta Snapshots.

3. Honorable Mentions: these are decks from community members that we wanted to give that extra spotlight. We encourage you to submit your own, read more about this in the Conclusion.

Note: Click on the image of the deck to get directed to the PlayGwent website in order to import the deck to your client.

Fun But Garbage

Overview:

Since patch 10.7 dropped, the ONE card that literally ruled the meta was the newly released Renfri. Super flexible and abusive, with some amazing curses and blessings that almost always combo into 25+ points of value. For this snapshot, I decided that all the decks I am going to prepare will NOT include Renfri or Renfri’s Gang, minus this one. The idea behind this? Try to prove how broken Renfri is by making a deck with few synergies/lots of weak architypes, including of course the now very well established “Renfri package” (Renfri, Renfri’s Gang, Roach, Knickers and Triss Butterfly). Also, as this IS the Bandit Gang meme snapshot and since Renfri IS a true bandit, this just had to be a true bandit deck (including a few demons here and there / also the Bandit’s architype fits the bill of “few synergies & weak architypes).

Pros:

  • Imprisonment and Collar were chosen to add to the troll factor in this deck
  • Renfri is still an overpowered card
  • Can unexpectedly make points (sometimes)

Cons:

  • This is obviously a troll deck 🙂

Strategy/Core Cards:

Renfri: ….

Written by Pokkas

Overview:

Do you know what you will get, when you use Master Mirror, while you have Renfri as your leader ability? Yes, a neutral legendary card. This pure RNG renfri deck will make sure that you frustrate your opponent when if you win. It might be not the most Powerful Renfri deck but it is for sure, the most fun.

Pros:

  • RNG will carry you
  • You play Gascon AND Aguara in your deck
  • Neutral Legendaries

Cons:

  • RNG might not carry you
  • You play another Renfri deck
  • Assimilate is kind of pass

Strategy/Core Cards:

Gascon: Iron Falcon: After you use Runemage, Gascon has a 60% chance to find you Renfri’s Gang which can play for up to 22 points + assimilate procs. Thats a nice tempo play. Remember to keep Gang in the deck! With all Renfri Decks around, you can just copy opponent’s Gang with Duchess’s Informant

Aguara: You will be surprise how hard this card can save your life. Choosing from 5 options with almost always give you a tall removal or a consistency card. Unless you didn’t pray to RNG gods.

Doublecross: the leader ability is amazing when played with Runemage and against other Renfri decks. Just use it after they slam Triss:Butt

Written by Bomblin

Overview:

The plan of this deck? Simple. Make as many Renfris as possible. In this version, you can use Renfri’s leader ability up to 6 times. Feeling cocky? Add Bribery to the deck for more! Play everything bronze in round 1 and then start your shenanigasm in round 3!

Pros:

  • A lot of Renfris
  • You will definetely surprise the opponent
  • Have some useful tech choices like locks and reset

Cons:

  • You add even more Renfris to the game
  • Did I ever tell you, that playing with more than 25 cards is not a good idea?
  • Mulligan is awkward

Strategy/Core Cards:

Land of 1k fables: Card that will thin your oneiromany and transform it into Renfri! Well, in 50% cases

Peter + locks: Very helpful duo against some of the greedy decks out in the wild

Master of Puppers: Can give you a game winning exchange!

Written by Bomblin

Overview:

Another revisit but this time, our beloved Olgierd has been buffed to 10 power! It is absolutely nuts, because it means each cow will be 2 points bigger! Also, few patches ago, the mechanic of Olgierd has been changed and you can use allgod and Joachim to boost him while he is not on the board! This means, each cow can be boosted by up to19 points!

Pros:

  • You play Olgierd and cows
  • Can actually make a lot of tempo
  • Surprise value

Cons:

  • You only have 2 sources of points -> Olgierd combo and Snowdrop + leader combo
  • You need to be focused and not make a mistake. Remember! Put Olgierd on top before using Joachim!
  • Can be bled

Strategy/Core Cards:

Joachim: You want to boost Olgierd by 8 points before he hits the board. You can line it up with leader or Calveit.

Artorius Vigo: do not change bronzes too much in this deck! At the moment, it is guarantee to create third alchemist!

Snowdrop: Can fix your hand and generate tons of points with leader. Remember! You want to keep affan and 1 mage assasin in your hand!

Written by Bomblin

Overview:

You know me… I am a Coen type of guy. I loved this card and its meme potential for a long time now and I do occasionally create a new pile which is based around this card (a Renfri-Coen version does exist in my deck library but for obvious reasons I will not include that here). This deck has indeed a lot of potential to play for lots of points, even if our travelling priestess will not be too buffed. Cards like Vernon and Ring of Favor are integral to our success with this deck, knowing when to use them can literally win or lose the game for us. With Golden Nekker, we have the potential to always thin to 0 cards and our goal is to buff the Priestess as much as possible and keep them in deck as the last two cards so that Vernon can tutor them simultaneously (not a necessity but will be more difficult for opponent to deal with both at the same time). Two Priestess with at least 9 charges each can play for 38-points if used with Coen!!!!

Pros:

  • A deck in patch v10.7 without Renfri
  • Fun deck with good synergies
  • Great tempo and thinning
  • Satisfying finisher

Cons:

  • Tricky to pilot properly
  • If Ring of Favor is not used before your opponent passes in R1 you risk to semi-brick your Vernon or GN
  • Mill is our worst nightmare with this deck

Strategy/Core Cards:

Priestess: These will be the cards that will setup our combo before we drop our Coen on board. The more charges they have the better!!

Golden Nekker & Vernon: Two powerful tutors. Plan ahead on when to use them as drawing the right cards at the right moment in this deck is crucial to its success

Siege Engines Package: Lacking the Siege scenario but still provides some control over your opponent’s board. Great to use in R1. Having both Siege Masters in our R1 hand is preferrable

Coen: Our mighty finisher. Always remember that Coen will only boost units with equal power as him!!!

Written by Pokkas

Overview:

As the entire meta is ruled by Renfri, that means that a lot of decks currently use only units… Units need space on board in order to be deployed. Sooooo… what happens if there is no space left on board for those units to be placed? Easy win!! This deck was created in patch v10.6 but is especially applicable in this patch as well for the reason I mentioned above. It is an alternative version of the traditional clog decks, mainly utilizing Weavess Incantation as our shenanigans abuser. Once our core combo of Caranthir / Weavess / AQ is up and running, any card with a deathwish tag that is deployed on board has its ability triggered. Immediately! Without destroying / consuming the card! By the time your opponent realizes what is going on, his/her side of the board will be filled with our little rat rascals, preventing them from playing any cards and allowing us to maximize our point value with cards like Glusty, Jotunn and whatever deathwish units remain in our hand!!

Pros:

  • A deck in v10-7 without Renfri
  • Greatly satisfying watching Weavess spamming those deathwish abilities
  • Has the capacity to clog your opponent & spawn points from cards like harpy egg and bridge troll

Cons:

  • Incredibly vulnerable to bleed
  • Very dependant on draws and mulligans
  • Has a very specific combo you need to pull off so sequencing and drawing the right cards is extremely important

Strategy/Core Cards:

Caranthir, Weavess, Renew, AQ, Sabbath: A proper rotation is Caranthir into Weavess and immediately consuming Caranthir. Then Renew Caranthir into Weavess again before dropping AQ. Abaya and Sabbath can be used to get around 6-7 Incantations

Scenario & Deathwish package: Here to serve a purpose. Can help in pushing/winning R1 & get extra points from the Weavess. One Bridge Troll, with 7 Weavess Incantations on board, can possibly play for 32 points. One Harpy Egg can possibly play for 45 points.. it will also fill your board so be careful when using.

Glustyworp & Jotunn: The traditional big point slammers of the rat clog deck. Massive point value, Jotunn should be played as soon as opponent cant play cards anymore and Glusty should be used as last say

Noonwraith: The unsung hero of the deck… with 6-7 Incantations on board, can possibly spawn 12-14 rats on opponent’s board, literally out of nowhere. If you pull this off, there is very little our opponent can do!!! Can potentially use one leader charge to get two rats more for a total of 14-16 rats in a single turn!!! That board will remain clogged forever!!

Written by Pokkas

Overview:

Another Faction that can actually fit two scenarios into one deck and they do have some synergy! Deathwish package gives you some kind of control options in form of Werecat, Miruna and Imperial Manticore, whiel thrive is here to greed you the win in a long round. There are also here few cards that can trigger both scenarios and work well together

Pros:

  • Surprise Value
  • Pretty strong in a long round, can swing games in a short round
  • Many different combos and plays = fun!

Cons:

  • Consistency is medicore
  • Does 2 things ok but 0 amazingly
  • Both scenarios are not incredible in the power level

Strategy/Core Cards:

Imperial Manticore: None plays around Imperial Manticore

Penitient: Can trigger both scenarios and thin the crucial card from your deck. At the same time, can screw you.

Orchard + Archespore: Plants

Written by Bomblin

Overview:

Ever wanted to pull off a great combo by using the same gold card twice? This is one way of pulling that off in a deck where RNG meets… well… RNG!!! Our initial goal in this deck is to combo Land of a Thousand Fables into one of 6 different 12-provision cards (Great Oak, Gezras, Simlas, Eithne, Munro or Filavandrel). With the addition of new high provision cards, Land of a Thousand Fables has unfortunately lost a lot of its consistency as we cannot always guarantee a 100% transform of a specific card. Although in this deck we have a very low chance on pulling off a specific card out of our 6 available options, I do feel that Nature’s Gift can help in utilizing any of these options in our game plan.

Pros:

A deck in patch v10-7 without Renfri
Flexible and fun deck to play based on Nature’s Gift
Each game will be different as your strategy is based on what Land of a Thousand Fables will give us (feels like Renfri I suppose?)

Cons:

Heavy draw dependant
Lots of synergies can sometimes create more problems to us than options
The sooner we draw into LoaTF and our “sacrifice card” (Waters of Brokilon) the better

Strategy/Core Cards:

Land of A Thousand Fables: Play as early as possible in R1 so you will have your time to adjust your strategy accordingly. All possible transforms can be used in this deck, some with greater effect than others

Gezras: A possible double Gezras obviously has amazing value. Can be used in different rounds, can be used in the same round. If not dealt immediately it has amazing point value!!

Simlas: Probably the best option we can get. Early Simlas can get us Bountiful Harvest to help push in R1, a second Simlas can be used in conjunction with Alissa in order to play multiple Temperings/Caress/Rebuke or even Bountiful if you are lucky enough to get more copies from Sorceress of Dol Blathanna

Great Oak: All around great value from this card, you simply can’t go wrong if this is our transform

Eithne: Not running devotion, but will evolve to second stage which give us 3 dryads when played. So we still get good value out of it

Munro: Has only value when played with Dwarven Chariot, I have included only one chariot in deck, you can mix and match accordingly to your preference. One extra chariot and Zoltan’s Company (also a nature card) can be used if you want to be more flexible with Munro

Filavandrel: Perhaps the worst option for us to get. Give us the least value unless we boost him to 6 or 8

Alissa: Possibly a good option if we draw a second Simlas

Gord: Our always trustworthy dwarf that traditionally has great value in ST decks

Water of Brokilon: In the event that you don’t draw into Land of a Thousand Fables, Water of Brokilon can find some value but don’t expect it to be a game changer for you.

Written by Pokkas

Overview:

Very oldschoool meme deck that we revisit due to incredibly good card for this deck -> Seagull. Not only it is another beast, it comes with 3 more! Thats 4 boost for Flaminica or Axel! You can play a lot of different version of this deck. If you don’t feel this one, try more selfwound cards like priest, Sigvald, Dracoturtle etc. Plan is to play as many beasts in round 1 and 2 and then finisz the game withcorrupted Flamnica (remember, she can be replayed with Fucusya!

Pros:

  • Big Druids
  • Many Beasts
  • Handle it

Cons:

  • The points ceeling is quite low
  • Board space limits you a bit
  • Draw dependant and vulnerable to bleed

Strategy/Core Cards:

Elf and Onion Soup: For memes. Use it with Ermion and Crowmother

Seagull: The reason why I decided to revisit the deck. Its just glorious.

Siegfried: Not only great to clear doomed from your beasts, it can be used against immune cards or those which are infused or veiled or poisoned!

You may find an alternative version of this deck here

Written by Bomblin

Overview:

An alternative version to Bomblin’s beast deck (also included in this snapshot), this version heavily focuses on creating multiple Crow Messengers that will help us get an advantage in R1 and (should we win R1) help us bleed in R2. The idea behind this is using Operator to spawn a crow on each side of the board, then use Dudu and Hen Gaidth Sword to get two more copies. Scenario is there to help win R1, even leader can be committed early. In R2 all you have to do is use Hen Gaidth again and you can setup 5 crows on board for 20 points in a single turn. Also a good idea to take advantage of Crow’s-eye Rhizome and Spring Equinox to make sure that you have the additional beasts in your graveyard for the final round. Syanna and Flaminica are our finishing combo here, and if Axel wasn’t used in a previous round he can also be used here for the additional value.

Pros:

  • A deck in patch v10.7 without Renfri
  • Good combos that provide tempo
  • Beasts & SK, how can this go wrong??

Cons:

  • Very draw dependant
  • Needs to win R1 and round control
  • You will lose value on the tokens if Equinox is not used at the appropriate time

Strategy/Core Cards:

Syanna & Flaminica: Both of these cards will be your best friend in this deck. If setup accordingly (and if Syanna survives) Flaminica will play for a chunky amount of points

Crow Messengers: Great in a R2 push. Can give you the chance to make a calculated bleed that will frustrate your opponent

Operator & Hen Gaidth: Integral for creating multiple copies of your crows

Dudu: Part of the Operator/Gaidth combo, but if missed can be used offensively or defensively depending on the match up

Axel: Can be your small Gord that will help squeeze out those extra few points

Written by Pokkas

Overview:

I was very sad to see the nerf that Gellert Bleinheim got, taking away a great meme combo from our arsenal BUT, we still got Greater Brothers to have fun with. With the release of the Forgotten Treasures Scenario we now have an additional tool to fill that pouch with coins and maximize our finisher potential (70-80+ points). The real flexibility of this deck comes from our combos being able to synergize/compliment with each other. We have poisons, we have Tidecloaks and Scenario (Forgotten Treasures), we have Greater Brothers. This is a draw dependent deck but we have enough thinning and enough coin production to be able to thin down to 5 cards. If things go our way, Vivaldi Bank can help in finding what we are missing. Our main combo with the Greater Brothers needs a lot of setup and is vulnerable if opponent has removal, but if all works out you ll have a massive finisher at the end!!

Pros:

  • A deck in v10.7 without Renfri
  • An upgrade from the great-performing V2 (posted in meme snapshot #6)
  • Has poison control, can produce a lot of coins
  • You need to be greedy with this deck, sometimes that will be a good thing for you 🙂

Cons:

  • Very draw dependant
  • Coin usage is really important in this deck!!
  • Card positioning is extremely important, especially when placing your scenario and Treasure Huntress
  • You need to be greedy with this deck, sometimes that will be a bad thing for you 🙂

Strategy/Core Cards:

Greater Brothers: Our combos are still the same as previous versions. Most important one is the Greater Brothers combo. Synergizes amazing well with Blindeye Apothecary and Bekker’s Dark Mirror. If we play Forgotten Treasures in the same round as Greater Brothers it’s good to have a sea jackal or another spender to use your coins/spread your points evenly. The option to use coins for triggering the Brother’s ability should be left as last resort. Remember, efficiency is the key here to get maximum value from your coin production.

Gellert & Experiment: Your poison package that helps with removal, you can optionally add more poison options depending on preference. Failed Experiment was added in this version of the deck since we can’t spam Abomination with Bleinheim anymore (thank you CDPR)

Ludovicus: I really love this card, as you can choose whether to go greedy or non-greedy with it. Can serve as bait as well, although I do usually prefer to get as much value from the card as possible.

Forgotten Treasures & Flyndr’s Crew: Flyndr is what makes Forgotten Treasures so oppressive. Dropping the Hoard requirement to 2 (if triggered fully) will always fill your pouch to the maximum and give you the flexibility to spend more coins per turn. Remember that in order to get full value from Flyndr’s Crew, you need to trigger its ability once per round (have at least 7 coins by the end of a turn per round). This is easy to achieve in R1 and R3, but doing this in R2 is tricky, especially if you win R1 by going a card down. Keep this in mind when doing your mulligans.

Vlodimir Von Everec: Our actual finisher that synergizes with Greater Brothers, converting his armor to power for a massive point swing. The more armor we manage to stack, the better!!!

Stolen Mutagens: One of my favorite SY cards. Greatly flexible, offers 3 different options to choose from: Damage a unit, Poison a unit and give coins, Boost a unit and give Veil. Remember.. having two Salamandras on board will allow you to choose 2 out of the three available options which is very easy to setup and gives us insane value for a 5-provision card!!

Written by Pokkas

Becoming A Pro

Overview:

Probably the most underrated archetype in the current patch that can win both long and short rounds. It has ability to outgreed a lot of archetypes and can do it with just few cards. Because of many combos in this deck, you are not to use one or two early to secure a round 1 win or a bleed in round 2. Cards like Artefact Compression, muzzle or prince Anesis, are amazing in the current meta. I personaly went 10-1 with this deck (though from rank 5 to 3)

Pros:

  • Unexpected Alzur in the deck
  • Can be powerful in short and long rounds
  • Many combos, a lot of cards can be committed

Cons:

  • Lacks tempo when board is empty
  • Consistency is crap and can screw you
  • Yrden is your enemy so be careful

Strategy/Core Cards:

Arcane Tome: It has a funny dynamic at the moment. If you play against Renfri deck, you just get a “free” thinning card. If you play against decks that will use it, you can then trigger Alzur at the same time you play him.

Immortals & Damned Sorceress: Crazy 4 points per turn. Nothing more to say. Look for it in round 1.

Pogner: Incredible finisher, especially in a long greedy round in which your Knight Errant shields everything around him. Sequencing is a key!

Written by Bomblin

Overview:

The change to Censer was a very requested one. We got a rework that changed it into a very interesting card. In this deck, you want to combine it with a lot of damage that can be stored by Arbalest and Archer. Also, if you proc Sabrina at the same time, you can boost something by a s**t ton of points! I am also a big fan of mobilization and I play a similar deck without Censer almost every season. I am still stating this: IT IS UNDERRATED!

Pros:

  • Big Finisher
  • Have 2 good bois -> Knickers and Trolololo
  • Its a control deck and some decks might struggle against it

Cons:

  • Slow
  • Weak in round 
  • Vulnerable to bleed

Strategy/Core Cards:

Sabrina & Censer: A beautiful combo that can generate you  up to 25 points in form of boost! (in a dream scenario)

Arbalest: The king of mobilization. It can generate a lot of charges you can hold. You can consider adding another Archer instead of balista too.

Trolololo: Watch him grow when you unleash your charges at the opponent

Written by Bomblin

 

Overview:

Shupe & Radeya decks existed for quite some time now, so it only makes sense that Renfri would eventually end up in a deck like this. The specific plan for the deck is to use either Shupe or Renfri in early rounds then get them back with Assire and replay them with Roderick. All three cards (Shupe, Renfri & Radeya) provide immense flexibility in your matchups. Feel free to experiment and try to use them as efficiently as possible depending on the situation.

Pros:

  • In situations where you are in a bad bleed situation, the well proven combo of Snowdrop & Tactical Decision will help you counter the bleed
  • A lot of flexibility
  • Has good tempo options

Cons:

  • Initial draw and mulligans are extrememely important
  • Needs good meta knowledge to play as efficiently as possible

Strategy/Core Cards:

Shupe: Super flexible card, can virtually help in many different matchups. Provides removal/tech options

Radeyah: Provides additional stratagem options

Renfri: Provides additional leader options

Runemage: Perhaps the one card that makes all of the above cards 100% better. Runemage will allow you to increase your choices from 3 to 5, increasing your chances to get exactly what you need

Snowdrop & Tactical Decision: Great big tempo combo that also helps in drawing cards that you havent drawn into yet. Remember that putting cards like Affan and Mage Assassin on top of your deck through Tactical Decision will immediately deploy the cards on board

Written by Decode

Overview:

The hidden cache used to be one of the most powerful Syndicate leader abilities. One of the reasons for that – its great synergy with scenarios and powerful hoard cards like The Flying Redanian and Saul. The new card drop not only gave the faction a new scenario that synergize with hoard but also reverted the “nerf” to the old scenario. With a combination of both, we created a powerful, deadly but greedy combo!

Pros:

  • Amazing in a long round if crucial cards are unanswered
  • Many engines that are hard to kill (Saul starts at 7, Sly seductress has a shield)
  • Surprise effect with a second scenario

Cons:

  • Can struggle in a very short round
  • A limited amount of coin spenders
  • Can be awkward to play

Strategy/Core Cards:

Albertus: Against some matchups, like cultists NG, kelly, and poison syndicate, he can do wonders dispelling several statuses (infused cards!) in one turn

Flyndr’s Crew: The greed coneseur. If your opponent has no way of killing any of the crew members, you are jumping happily in your room

Sea Jackall/Conjurer’s Candle: With the limited number of coin spenders, these cards are absolute must-haves in round 3. Remember that Candle has resilience! 

Written by Bomblin

Overview:

Harmony got a breath of fresh air with the recent patch, introducing a bunch of new cards and even a new scenario to make it more competitive again. In this deck however, we cut the scenario and focus more on a smaller card: The Chameleon.

The basic idea is to put a lot of Chameleons on the board to trigger the harmony engines as much as possible. This will create a lot of points once the engine is running. It even kind of allows to include Milva to the deck, because every Chameleon replay will boost her. But it will also make the Lake Guardian quite tall. I recommend to place Idarran and the Chameleons behind the defender of course. It’s also useful to use the leader ability right after you played Idarran, unless you have a Megascope waiting for that round already. Sequencing is a bit tricky sometimes, and you also need to have an eye on the Chameleon tags before playing a card from hand. If the tag of the card you want to play is already on the board with a Chameleon, replay that Chameleon first. Gaetan is nice for his Witcher tag and for the fact that you’ll often rowstack behind the defender. He’s worth even more points if you find a Dol Blathanna Sentry from Bountiful Harvest

Pros:

  • Doesn’t require you to include too many tags when deckbuilding, since the Chameleons got that covered
  • Can manage being bled. Get the engine going and save the Lake Guardian for the short round
  • When have you last seen vanilla Milva? (You could cut her for the Operator though if you like)

Cons:

  • It’s a functional deck in itself, but won’t be able to compete with the strong decks in this meta
  • Vulnerable to control, as most of the Harmony decks
  • You’ll have an awkward hand from time to time

Strategy/Core Cards:

Idarran, Megascopes and Chameleons: For obvious reasons. Operator is a consideration as well, but will take away the beast tag on the board

Harmony Engines: A bunch of harmony engines, could be even more if you want to cut Pellar or Squirrel

Lake Guardian: Your tall finisher

Written by Escanbryt

Honorable Mentions

Overview:

The idea behind this deck is based on a similar control version I used in the past with a greedier approach. Our Cat Mentors can possibly play for 15+ points for us.

Pros:

  • Harmony is extremely good this season
  • Control options with poisons
  • Golden Nekker is still amazing

Cons:

  • Greedy
  • Needs good placement of specific cards like Mentors
  • Can be difficult to defend a bleed

Strategy/Core Cards:

Gaetan and mentors are better played together. Always place mentors on the left-most position on your rows in order to take advantage of row mechanics, especially when playing Gaetan. Also keep in mind that mentors have the adrenaline tag. A card like sabertooth tiger can trigger mentors with adrenaline active each time the card transforms from normal version to stealth version. 

The Harmony package can get us quite a few points, especially since we use megascopes for the chameleons in order to get those extra points. Re-playing chameleons each turn also triggers mentors with active adrenaline

Written by UngryNab

Conclusion

This was our seventh Meme Snapshot, we hope you enjoyed it! Hopefully we can all agree on the fact that there are plenty of decks included for all kinds of players that don’t want to contribute to the meta. For players that would like to have a good time, that want to role-play and want to go put their boot in the meta and claim their seats among the kings.

A big thank you to everyone providing us with their decks! We hope that we inspired you to create your own memes or own versions of the decks with this Meme Snapshot. But for now, Team Bandit Gang and I will fare thee well, and we’ll see you again in Meme Snapshot #8!

Now is the time to shine, oh memers of the Gwent community! Got a deck that’s so bad it’s good? One that’s kinda out there but still got you to pro, or one that’s lore friendly? Then please send an email to teambanditgang@gmail.com and we will consider putting it in our next Meme Snapshot!

Please consider checking out our article section where you can find plenty of articles. From member interviews to deck guides and more!

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