Bandit Gang’s Meme Snapshot for Gwent #8

Introduction

Many decks can be considered Meme Decks. Some people believe that a meme deck is mainly played for fun, to make yourself and the opponent laugh, and not to win with. A deck like Thicc Aglais would be a good example. Other people believe that meme decks have their own theme like the bandit archetype, which makes it a lore friendly deck. And most people would agree that a meme deck is also considered an off-meta deck: a deck that has its own unusual strategy or inclusions, but that can still win you plenty of games. You could think of a deck like Triple Commandos here.

But I digress. Welcome to the eighth edition of Bandit Gang’s Meme Snapshot! In case you missed out on the other editions, you can find them here. Once again, we want to use new concepts that weren’t included in the previous editions, but you might also see different versions of decks that were included already. The main goal, as always, is to show you the diversity that is possible in Gwent, beyond all the top tier meta lists. The three categories included are as followed:

1. Fun But Garbage Decks: these are the decks that are just for fun but will not win you too many games.

2. Becoming A Pro Decks: these are decks that are considered off meta, but are decent to climb to Pro Rank with. Nonetheless, they are not included in the Meta Snapshots.

3. Honorable Mentions: these are decks from community members that we wanted to give that extra spotlight. We encourage you to submit your own, read more about this in the Conclusion.

Note: Click on the image of the deck to get directed to the PlayGwent website in order to import the deck to your client.

Note 2: Some decks are not updated to the 10.11 patch.

Fun But Garbage

Overview:
People might hate me for this, but here it goes. Sihil has been a very abusive card before CDPR finally decided to re-balance it appropriately. Funny thing is: it can still have a LOT of value! Also we run Eltibald and double Sir Scratch-A-Lot which in combination with the rest of our Cursed category cards can devastate your opponents board, especially if we manage to setup our board appropriately with our thrive engines. This deck has been extremely enjoyable to play with for me and I hope it will be for you as well!

Pros:
-Great engines with lots of value, both offensively and defensively;
-Fun combos;
-Massive points in a long R3 if our board is setup appropriately.

Cons:
-Susceptible to Yrden;
-Sihil needs some setup to have full value;
-Not an easy deck to pilot properly.

Strategy/Core Cards:

Sihil: Need to say more? Although Sihil cannot have its damage value increased infinitely anymore, we have the added benefit of not worrying about Initiative after we turn it into Masterful Sihil so we can spam it infinitely with a guaranteed 3 point damage per turn + playing a bronze from hand.

Land of a Thousand Fables: Our main target here is Oneiromancy. Suggested to use Oneiromancy atleast once and then use it to get a second Sunset Wandreres or a Triss Meteor in hand. Can also act as a tutor for any special card in our deck.

Eltibald/Sir Scratch-A-Lot/Caranthir: An amazing combo with these cards, basically turns your Eltibald into a unit slaughtering machine. With two Sir Scratch-A-Lot on board + our other cursed bronzes, you can essentially trigger Eltibald’s order once per turn. The replayability value of Sir Scratch-A-Lot also triggers Eltibald’s infusions multiple times within the same turn and if you combine that with Sihil + one bronze from hand, you essentially trigger those infusions 4 times per turn!

Noonwraith: Perhaps the most important card for our Sihil. This should always be your first card on board, followed by an immediate leader charge to setup two rats on our opponent’s side of the board. Secondary leader charge can be used to trigger our Archespore deathwish OR use it on a False Ciri/deal with poisoned allied units.

Written by Pokkas

Overview:
The newest card drop gave us the opportunity to give Collusion another go. Collusion was always one of those decks that I loved using, but felt a bit underwhelming most of the time. Not anymore though!!! And what better way of playing Collusion along with a buffed Shupe and Radeyah combo!! Sigi Reuven: Mastermind is a great tutor for our Collusion, and we have enough engines that gives us coins and points to keep us going.

Pros:
-Great value from our core cards;
-Shupe & Radeyah can be game deciding cards;
-Off the books allows us for some flexible tributes.

Cons:
-Needs good setup of your gang categories to get good value from Collusion;
-As with all SY decks, efficient use of our coins is extremely important;
-It’s a tough deck to pilot properly.

Strategy/Core Cards:

Collusion: Gets great value depending on the number of unique gang categories we have on board. Can be used in any round, even R1 if its required to gain round control.

Sigi Reuven Mastermind: Great tutor that plays well with our leader and the amount of gang categories on board

Shupe/Radeya: I simply adore these two cards. The value you can get is really just off the scales. Shupe adds amazing flexibility for you in a match up, depending on what your opponent is running. Radeya on the other hand can be a good source of either coins (if played on the melee row) or a variety of stratagems (if played on the back row)

Written by Pokkas

Overview:
I really missed playing around with Meve, so I decided for this snapshot to revisit an old architype, with a small change. The recent buff of Garrison allows us to be more aggressive with this deck. Draug is also there to take advantage of our PFIs and of course our Lyrian Scytheman get most of their value on a board filled with boosted units. Although this is a very punishing Yrden meta, this deck will catch your opponents by surprise if they are not careful!!

Pros:
-Has good tempo plays;
-Has thinning options;
-Good 2-0 potential.

Cons:
-This is an Yrden infested meta.. enough said;
-A lot of people know what needs to be countered in this deck.

Strategy/Core Cards:

King Foltest/Dun Banner/Garrison: This combo has amazing value! Foltest in a long Round 1 can generate a lot of points with the Dun Banners and setup carry over value later on for replaying our Banners. Garrison can serve as a tutor to get your Banners back on board + boost for great value.

Draug/Mushy/PFIs: Standard combo, allows setting up your Revenants and harass your opponent. Dun Banners can be used as secondary targets, but that WILL take away from your carryover value later in the game.

Raffard’s Vengeance/Meve: Very important cards to maximize your value and potential with this deck. Both cards need to be answered, so they will be prime targets for your opponents. Raffard’s is great to help with thinning and tempo, while Meve is your key card to boost your entire board and increase the value coming from your Lyrian Scytheman!

Written by Pokkas

Overview:
Who can say no to some wholesome selfwound madness? Sigvald has indeed found value in this Reaper meta and the entire deck focuses on playing Sigvald and Melusine. The main combo is using Melusine in R1 and get as much as value on him as possible. Replay with Fucusya or Sigrdrifa later on and combine with Sigvald and Restore for a great high value finisher. Rest of the cards in this deck synergize well with each other and the flexibility of having two chances to recall something from your graveyard allow you to commit high value cards early on, only to replay them again later when needed!

Pros:
-Lots of flexibility;
-High value finisher;
Its not Sove (again).

Cons:
-Takes time to setup efficiently;
-Heatwave on Melusine can be devastating;
-Susceptible to tall removal/Yrden.

Strategy/Core Cards:

Melusine/Sigvald: Both cards are your highest value plays. Melusine is your prime restore target, if you have a high base power Melusine, Restore can heal and boost for 40+ points and Sigvald can also be used as a defensive damage on Melusine/boost self OR as an offesnive removal option.

Artis/Cerys Fearless: Two great options that can be used not only for thinning but also as utility cards.

Svalblod Totem: The buff that the Totem got is simply amazing. Two point damage per turn on an allied unit can help in boosting our Sigvald’s bleeding value or help setup our Melusine for a max value Restore!

Written by Pokkas

Becoming A Pro

Overview:
Dusting off the old Cahir Dyffryn + Yennefer of Vengerberg wombo combo now with the newly introduced Nilfgaard cards. Finally, we can enjoy the surroundings of Toussaint, breathe its fresh air and see its shining knights fight with pride & honor. Its audience clapping for every move being displayed against the variety of enemies that is being thrown in front of you in the arena. The plan is simple with this deck. You boost your enemies while you gain value out of it. Understand?

Pros:
-Tempo in round 1 allowing you to easily pick up the round with an easy win;
Cahir can be tons of points;
Milton & Palmerin are finally playable.

Cons:
-Awkward bricks;
-No Renew.

Core Cards:
Pretty self-explanatory to be honest.

Written by Babyjosus

Overview:
I do have to thank my good buddy Decode for sharing the initial idea for this deck (created for the CGC #2 meme tournament). This is a different variation of that deck, which utilizes the newly released NG cards from the Chronicles expansion and the newly added NG Leader Toussaintois Hospitality. The deck runs as a boost it all deck, but with the added value from Standard Bearers. Why not boost everything on your opponent’s board, and then take advantage of enemy unit boost by having multiple Bearer point slams?

Pros:
-High tempo plays from boosts and leader;
-Flexible bronze cards;
-Potential to play 9 Bearers, allowing for flexibile usage in different rounds.

Cons:
-Susceptible to Yrden;
-Hard to pilot;
-Important to gain round control in R1.

Strategy/Core Cards:

Boost Combo: As we all know, NG Boost has been so far a highly favorable deck for a lot of players. Each card can have massive value for us in this deck

Yennefer of Vengerberg/Knight Challenger: These are the two cards that can boost the entire board, providing maximum value for our Bearers.

Create/Spawn: Multiple create and spawn options for abusing our bronze cards, allowing us to create up to 9 Bearers OR create/spawn extra Alba Armored Cavalry & Nauzica Sergeants.

Written by Pokkas

Overview:
This deck has proven to be an extremely effective control option in the current meta. With an extreme ability in heavy bleeding and aggressive 2-0s, this deck can take by surprise your opponents, costing them the game before they even realize it is all over. Tactics are the bread and butter when it comes to our synergies, as they allow us to manipulate and damage our opponent’s deck while also providing charges for our Scorpions and of course the Hefty Helge.

Pros:
-A lot of control;
-Manipulation at its finest form (only challenged by good old assimilate decks);
-Allows for heavy R2 bleeds, even committing fully for a 2-0.

Cons:
-Very dependent on winning R1;
-Important to identify what deck your opponent deck is using before committing Jan Calveit;
-A bad bleed can lead to a loss

Strategy/Core Cards:

Jan Calveit: Extremely important card in our card, allows getting all of our highest provision cards on top of our deck, so we can draw into them in the next round. Use him carefully and strategically!

Hefty Helge/Letho: Letho is our joker card. Our main target to transform into is the Hefty Helge for double the value, BUT we can use him in many alternative ways ( to get a second defender or copy something from your opponent’s side)

Tactics: The more, the merrier. Each tactic used can give charges to our damage engines that we have on board, increasing the value for us in each turn. Also, each tactic offers additional options to control and manipulate our opponent (extra damage, playing cards from our opponent’s faction and graveyard etc)

Damien De La Tour: The card that effectively allows us to play around with our leader aggressively. Having the ability to leader twice? A 2x 6 point enslave is no joke. Keep in mind that experience players might anticipate this, so make sure you sequence Damien properly.

Stefan Skellen: Stefan is perhaps one of the most valuable cards in this deck. On deploy, this crafty spy spawns 4 Ace Up Your Sleeve tactics (because we are running 12 tactics in our starting deck), each one playing for 2 points of damage. As they are tactics, both Hefty Helges and Scorpions will also be augmented with an additional 4 charges.

Ardal aep Dahy: Primarily used to extend a round and resets/returns to hand one of our opponent’s units. Again, use this strategically!!

Written by Decode

Overview:
The Last Place is a place to be feared for, a place that you should not walk alone at night, because be wary of the many Dryads & Treants that reside here. And if they don’t threaten to kill you, it’s Mother Nature that will be your downfall. You should understand what the deck is about by now, it’s nothing too special to be honest. A symbiosis deck with newly added cards that should do the job for you. If there was ever a time that you wanted to play an all dryad deck, now is the time!

Pros:
-Synergy between all the cards;
Gezras of Leyda easily gets full value when you play him on melee row because you can easily stack it;
-Devotion;
-Frogs 🙂

Cons:
-Not being able to play Aucwenn early on;
-No Fauve 🙁

Strategy/Core Cards:
Aucwenn is definitely one of its Core Cards, it will give the Nature tag to all its Naiad dryads wherever they are. And oh boy, if that ain’t amazing value!

Eithné round 3 evolve is just absolutely fantastic. The symbiosis 3 will carry your ass even when you are plain simple playing bronze cards.

Simlas due to its thinning and being able to play two Nature cards in one turn.

Frog Mating Season + Gezras of Leyda is a cute combo because you can move the frogs away to make room for Gezras. And also move them to the ranged row so Gezras can boost them.

Written by Babyjosus.

Overview:
Frog Mating Season!! What a card!!! For some people it has been a blessing, for others a curse. I can proudly say that I belong to that first group of people. I was always a fun of Symbiosis, but when I saw this card reveal, Mentors immediately popped into my head. This deck has a little bit of everything: damage, control, resiliency, thinning, high tempo plays. It can be a solid performer for anyone who is able to master it. I thoroughly enjoyed playing with this.

Pros:
-Control & Damage options;
-Versatility and flexibility;
-High tempo aggressive gameplay.

Cons:
-Susceptible to tall removal/Yrden;
-Need to think ahead on how you are going to use your cards;
-Golden Nekker is an easy brick if you are not careful.

Strategy/Core Cards:

Figgis/Malena/Ciaran: These cards allow for row movement that can essentially stop your opponent from playing specific combos eg Sove (move targeted beast behind Figgis or use Figgis to move to the opposite row from where Sove is located) or move Reavers from melee to range row.

Golden Nekker: Our high tempo play, preferred to be used at R3 to take advantage of Stygga Castle & Mentors.

Bronzes Package: Can be used to for offensive movement (Sentries, Malena/Ciaran) or defensive boost (Sentries, Dryad Matron, Cat Witcher, Malena, Mentors, Gaetan, Treant Boar, Stygga Castle). Brokilon Sentinels will be used for thinning purposes in conjuction with our leader.

Saber-Tooth Tiger: A hidden gem in this deck, originally got the idea of using this from my friend UngryNab, plays perfectly into boosting the Mentors every time the card transforms.

Frog Mating Season: Extra points of vitality & 4 bodies that can move to another row! Helps to setup your Gaetan faster in a short round and of course its 4 extra points for each Mentor you have on board!

Written by Pokkas

Overview:
Most of the things Nilfgaard can do, Syndicate can do (well, not better but equally nasty), while being an absolute blast to play. The Bandits of Novigrad are no joke. With Renfri leading their way, Sigi Reuven to call for reinforcements, Cyrus sending in his troops and King of Beggars waiting for the right opportunity to hit the board for a massive spending spree, they surely know how to terrorize the streets of Novigrad. And all their followers have to do is to pay a measly little tribute to contribute to the cause of dominating the city ranks!

Pros:
Renfri according to DrCorchit (known as the Renfri guy on Reddit);
Synergy between all the cards.

Cons:
-No room to fit Runemage and any Crownsplitters, which is less value on Little Bird I suppose.

Core Cards:
Renfri, Sigi Reuven: Mastermind, Jacques Miraculous Child & King of Beggars are definitely the strongholders of the deck!

Written by Babyjosus.

Overview:
I can hear you say, ”Oh god, not this guy again who is always playing Triple Commando and promoting it whenever he gets the chance!”. Well, this time it’s justified because Triple Commando is better than ever! With the most recent change to Garrison and added card in Reaver Scout, we can go even more maniacal with making copies of the same bald cu… I mean our beloved Blue Stripes Commando!

Pros:
-This deck allows you to out-tempo your opponent in round 1, push your opponent in round 2 and win the game in a short round 3;
-Fairly consistent thanks to Cursed Scroll, Garrison, Roche: Merciless, Amphibious Assault & Oneiromancy;
-Lots of pro-activity.

Cons:
-The deck is vulnerable to cards like Lambert: Swordmaster, Surrender, Lacerate etc;
-Also vulnerable to Pavetta being banished or stolen. This requires you to 2-0 your opponent since in hindsight, your round 3 is pretty awful without being able to play your Commandos;
-Lacks control, Siege Support, Aedirnian Mauler & Ballista helps with setting up Roche: Merciless.

Core Cards:
Foltest to make an infinity amount of Blue Stripes Commando’s.

Pavetta because it puts your Commandos back in the deck which you can then tutor out of the deck and have a huge tempo-play.

Renew on Pavetta to do the exact same, but in round 3.

Queen Adalia + Reaver Scout + Blue Stripes Scout have wonderful synergy to make more copies of Blue Stripes Commando.

Written by Babyjosus.

Overview:
Ever wanted to play Golden Nekker in a deck that’s not meta? Then I have delivered because A Knight’s Tale is exactly that! Once the new knight cards were released, I had a dream to build a knight deck, a knight deck that would create a tale that everyone would talk about. And that is the one of The Maiden’s Shield and the Archgriffin. Once upon a time there was a knight who befriended an Archgriffin and they both went on an adventure to achieve the heart of a princess. And th… oh, I digress. I am here to write the Meme Snapshot and not to tell the tale of the knight, remember?! Well then. Let’s continue with that, then. In this deck, you would like to infuse the Archgriffin in round 1 with Bronwen the Bold and start boosting the Archgriffin with all the cards that are available to you at that moment in order to get a lot of value out of Archgriffin in the upcoming rounds.

Pros:
-Carryover for the upcoming rounds with Archgriffin, Ciri: Nova & Vandergrift;
-Consistency due to Arcane Tome, Fisher King, Royal Decree, Knighthood, Cintrian Envoy and Cursed Scroll;
6 point boost cards to gain another Resilience on Vandergrift;
-Doubling the value on your boost cards because of the infuse from Bronwen the Bold.

Cons:
-The deck is vulnerable to cards like Heatwave and other cards that get rid Archgriffin.

Core Cards:
Donimir of Troy to protect Archgriffin and allows you safe passage to do what you want to do in this deck.

The Maiden’s Shield because it creates Bronwen the Bold with two leader charges right after Knighthood, which allows you to double your boosts on the unit you have infused. This should be Archgriffin. Alternatively, is to put the infusion on Vandergrift, so you can double its boost in the next round as it stays on it.

Written by Babyjosus.

Overview:
This is a work of art. An absolute masterpiece that has been optimized till perfection. I present to you: Everyday I’m shuffling. While the name of the deck is cringe as fuck, the deck itself is brilliant, and I know that Bomblin would be proud of me. In his time of absence, others have to stand up and show the Gwent community that we can create meme decks that are of the level of Bomblin. This is my attempt to shock the universe and make people give me a standing ovation. Oh right, I also need to mention here what the deck is about instead of continuing to brag about it. In this deck, you try to gain the most value out of Sunset Wanderers and Ring of Favor. The longer you can stall round 1 the more points both cards will get, so that’s why we try to benefit from cards that draw you cards and change the card placements in your hand. Our leader ability has a big toll in this, but also Matta Hu’uri, Kaer Seren, Snowdrop, Thaler, Selective mutation, Istredd, Griffin Witcher Mentor, Siege Master and Cursed Scroll. Potentially also Raffard’s Vengeance but I prefer to not play him round 1 because this card is great with Henselt and Siege so you can also actually win the match instead of dominate of just round 1.

Pros:
-Consistency due to the amount of cards that draw you cards in order to get all your combo pieces;
-Synergy between all the cards.

Cons:
-Red coin due to not having Cursed Scroll in order to gain Snowdrop;
-Control.

Core Cards:
This deck’s round 1 is more important than others, that’s why I would like to give extra attention to it. As mentioned in the overview are Sunset Wanderers, Ring of Favor and all the cards that draw you cards are Core Cards. Without them, this deck wouldn’t exist.

Siege, Henselt & Raffard’s Vengeance are also Core Cards, but you want to play them in round 2 or 3.

Written by Babyjosus.

Overview:
Lippy has always been one of my guilty pleasures, I try to get back to with every new patch. This time with the new card Sove there is a new epic wombo combo being introduced to the world of Gwent. Basically, you try to play Vildkaarl in round 1 in order to get Champion of Svalblod in your graveyard. Then, when you play Magic Compass in round 3 with only Morkvarg left in the deck, you create Lippy and get Champion of Svalblod back in the deck. This is where Sove and Dandelion: Vainglory come into play. Sove summons the Champion of Svalblod and Dandelion: Vainglory slashes its head off, resulting into tons of points in just 2 turns!

Pros:
-Lots of thinning;
-Synergy between cards;
-Epic wombo combo, making you finally play Dandelion: Vainglory.

Cons:
-Be wary of mill;
Xavier Lemmens is a dick;
-Awkward bricks and/or not being able to find your discard targets.

Core Cards:
Sove, Vildkaarl & Dandelion: Vainglory to pull off the wombo combo.

Cerys An Craite, Oneiromancy, Royal Decree, Roach, Knickers, Coral & Birna in order to thin your deck to 1.

Magic Compass to get Lippy in order to get more value out of your other cards and actually being able to win games.

Written by Babyjosus.

Honorable Mentions

A deck by Jim_Wolverine.

Conclusion

This was our eighth Meme Snapshot, we hope you enjoyed it! Hopefully we can all agree on the fact that there are plenty of decks included for all kinds of players that don’t want to contribute to the meta. For players that would like to have a good time, that want to role-play and want to go put their boot in the meta and claim their seats among the kings.

A big thank you to everyone providing us with their decks! We hope that we inspired you to create your own memes or own versions of the decks with this Meme Snapshot. But for now, Team Bandit Gang and I will fare thee well, and we’ll see you again in Meme Snapshot #9!

Now is the time to shine, oh memers of the Gwent community! Got a deck that’s so bad it’s good? One that’s kinda out there but still got you to pro, or one that’s lore friendly? Then please send an email to teambanditgang@gmail.com and we will consider putting it in our next Meme Snapshot!

Please consider checking out our article section where you can find plenty of articles. From member interviews to deck guides and more!

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