This article is part of a Bandit Gang series covering the many different seasonal modes with brief descriptions of each, as well as strategies and deck ideas. Not every deck will be up to date, given the weekly rotation. Instead, we will display the date of creation, so that you can retrace what may have changed in the game since then. Feel free to adjust the decks with new cards or old cards that you like better. And as always: have fun! – MAIN PAGE
Whenever you play a unit, spawn a 1-power copy of it at the end of its row.
Originally introduced in the Season of the Wild Hunt, the “Plus One” seasonal mode was created with a good idea in mind, but somehow always had a loophole that made it very unbalanced. When it was first introduced in December 2019, there was an infinite loop with Damien de la Tour and the old Strategic Withdrawal leader ability. One year later, Strategic Withdrawal was gone but another kind of deck took its uncontested top spot in this seasonal mode.
The deck we are talking about here is a Guerilla Tactics. This list has a decent movement package that brings a lot of engine power in the cheap bronze cards it has. That’s not the scary thing, though – it’s the combo with Idarran of Ulivo and Snowdrop paired with the leader ability that is truly frightening. This one can generate points exponentially and makes this deck insanely oppressive.
Sadly this makes it hard to explore other strategies and combos, even though they definitely exist. But it’s difficult to assess their viability if one deck is so dominant. And it makes you wish that some seasonal modes would ban the use of certain cards. But right now we don’t have this, so I’ll just point to the list of seasonal decks, where you will find the infamous Idarran Snowdrop Deck in case you want to play it.