After reading The Last Wish, I was impressed by the character Renfri and realized that this unique and interesting character was entirely absent from the game of Gwent. What a travesty! I decided to remedy this situation by posting a custom card every day until Renfri is added to Gwent. The custom cards from the last week appear below.
Empires have battled each other for supremacy for untold centuries, and men have plotted their downfall for just as long. The fact that a single human can pose a threat to an entire empire is an unfortunate consequence of the centralization of power. The saying “a single death changes everything” is true indeed. And nobody understands this better than Nilfgaard.
This scenario for Nilfgaard attempts to support the Spying archetype and features a rework for Assassination. It also supports assimilate and tactics, to a degree. It’s even possible to finish the scenario in one turn by using a spy to tutor a card that plays another spy, such as Braathens. In most cases, it plays for a minimum of 15 points, though it puts two engines on the board and therefore has a potentially higher ceiling.
The art used by the card is promotional art for Assassin’s Creed Odyssey.
The familiar and lovable keg-obsessed rock troll poses a serious threat to your opponent’s victory in this card, which becomes stronger with each passing round provided you’ve met his unique deck condition. I’ve always found Shupe’s deck condition to be quite interesting, but the payoff for Shupe’s Day Off is sadly underwhelming. This version of Shupe is considerably stronger, and makes the payoff more worthwhile. By the time he reaches his third form, your opponent has little to do but watch in horror as your beautiful Shupe meme plays out uninterrupted, spawning up to three Kegs on the board for unpredictable RNG goodness. Shuuuuuuuuuuuuuuuuuuupe! Shuuuuuupe! Shuuuuuuuuupe!
The resilience on the Kegs might be a bit much, in hindsight. Oh well.
Art source is linked here.
Gather by Moonlight
On a cold, clear moonlit night you may hear singular unearthly sounds as nocturnal beings gather for their accursed feast. Vampires! Whether gathering in an old shed, a subterranean cavern, or a sumptuous palace, vampires prefer to consume blood in great quantity and under the cover of darkness. This holds true even for higher vampires who can tolerate the light of the sun.
This scenario serves the vampire archetype by providing several sources of bleeding, plus a single use of bronze tall removal. Having this scenario on the board may force the opponent to delay playing their bronze engines, which will only make the vampires that much more oppressive. I chose the last stage of the scenario carefully, in order to provide vampires with something they lacked: tall punish. At the same time, I wanted to avoid the pitfall where scenarios simply play a handful of different bronze cards. As you’ll notice, this scenario only spawns one bronze card, while the other two effects are more unique.
Credit for the art goes to Steven Stahlberg, on DeviantArt.
Strange as it may seem, the finest smiths in Mahakam are not dwarves but gnomes. In fact, the finest blades–called Gwyhyrs–are forged according to advanced Gnomish technology. Thus it is that Gnomes are behind much of what is apparently dwarven technology.
This card supports the dwarf archetype massively, making dwarven units much harder to remove than they otherwise would be. In addition, its resilience makes it useful across multiple rounds. Dwarf decks sometimes struggle in short rounds, which makes them vulnerable to a bleed. A card like this would address this issue quite effectively, by giving dwarven engines a substantial edge for two entire rounds.
Credit for the art goes to Todor Hristov, found on Artstation.
Long ago in an age enshrouded in mist and myth, legends tell of a powerful Gwent archetype known as Harmony. In those ancient days, players could replay the Water of Brokilon card twice, placing 4 engines on the board in a single turn. Though this technique has been lost to time, there are still those who dream of a return of Harmony–and with it, Scoia’tael–to its rightful place at tier 1.
Sea’ala supports harmony by allowing human and elf units to trigger harmony and then become harmony engines themselves, thus paving the way for more harmony triggers down the road. She’s designed to support Harmony in a manner analogous to the way Koschey supports thrive. Interestingly, Sea’ala would allow Deadeye Ambush to become a Harmony leader, as the spawned elves can be transformed into Dryad Fledglings.
The original source for the art is here, on Artstation.
Skellige cards are typically divided between druid-themed alchemy cards and damage-oriented warrior cards. For the most part, the two archetypes rarely meet in the middle. After all, druids are mainly focused on boost and healing, while warriors deal pure damage. CDPR has made some attempt to unite the two archetypes with the recent rain package, but this card takes it a step further by encouraging players to play two different types of specials in their decks.
Radegast rewards players for including both raids and alchemy cards in their deck. By playing a single raid followed by several alchemy cards, players can generate significant carryover and maintain a presence through multiple rounds. Radegast’s ceiling is quite high, but he requires a significant deckbuilding commitment to reach his full value.
The original source for the art appears to be DeviantArt.
Borch Three Jackdaws
Introduced in Andrzej Sapkowski’s short story The Bounds of Reason, Borch Three Jackdaws was the name used by Villentretenmerth while in human form. His true form, it was revealed, was that of a mighty golden dragon. It was only when this form was revealed that Geralt understood why Vea had called him “the most beautiful”.
Borch was known for his female companions Tea and Vea–who he referred to as his “weapons”. I think that Borch truly deserves a dedicated card, just like his daughter Saesenthessis. After all, he’s one of the only golden dragons in the entire witcher universe, alongside Zerrikanterment.
The version of Borch showcased here allows you to tutor the highest provision cost unit from your deck, while adding an additional 6 points of tempo to the play. Obviously the downside to this play is that it requires an enemy unit of 2 or less strength, which may not be easy to obtain. I almost made it say “highest card” but that would end up making the card merely a tutor for Oneiromancy, which isn’t what I intended.
The art here is by Nastya Kulakovskaya, from Artstation.