Team Bandit Gang

Seasonal Deck Guide: Ciri Supernova

This article has been written by Escanbryt and edited by Babyjosus.


Welcome to this quick deck guide for the griffin seasonal mode called „Power Shift“. The rules this time are simple, as every unit in the starting deck (does not apply for created or spawned units) gets its provision cost as base strength. This sets some units way above their usual curve and others way below. This has various effects on your deckbuilding decision, for example implementing way more tall removal than usual, choosing units with a good value despite their lack of synergy and utilizing thinning cards that would be a little overpriced otherwise.

Strategy For This Deck

Now forget what I just said, because we ignore tall removal and thinning while using very synergistic units. Instead, we are just bluntly going in on enormous amounts of value from our main consume targets in this deck, which are Ciri: Nova, Ruehin and Dettlaff: Higher Vampire. Also forget common ambitions to preserve your leader ability for later, because here we use it early so that we can make use of Ciri. As you may know, she only returns to your board if there’s no unit in your graveyard, so we want to make use of the doomed tag as much as possible. The Ekkimaras from the leader ability are doomed, so removing them will not disable Ciri. Following up with Ancient Foglets keeps your graveyard empty as well, as they come back and then receive the doomed tag.

That way you can at least play a few rounds until your opponent is even able to brick Ciri. Bronze consumers will likely be the units you want to play afterwards, continuing to harvest value from Ciri, while the first one removed can be brought back by Necromancy. If executed well, the points you gain in round one can pose a massive challenge for your opponent to keep up with.

The second or third round will be relatively similar, using Ruehin instead of Ciri though. Kayran and Dettlaff are preferably your big point finisher, especially if you secured the last say.

Additional Card Explanations

Royal Decree, Alzur’s Double-Cross, Whispering Hillock: This deck really relies on your key consume targets, so we have three tutors for consistency. It is important to find Ciri in round 1, she can be tutored by Decree and ADC (shares the 11 strength spot with Ruehin). Hillock cannot find Ciri, but Ruehin, Detlaff, Manticore or Foglets.

Ozzrel: Always plays for 20 points on your round 1 Ciri. However it’s often smarter to eat Roach from your opponent’s graveyard when you are playing against Skellige or Nilfgaard.

Saer’Quan, The Beast: Filler with good value. Saer’Quan avoids tall removal in the first turn.

Imperial Manticore: Sometimes has a difficult spot in this list, as you can’t play it while Ciri is up and running and you probably won’t preserve a leader charge for it. However due to the overall high base strength in this mode, the manticore can be a good backup consume target. It can’t compete with the value of the main targets though.

Bronze Consumers, Cyclops: Self-explanatory.

Endrega Larvae, Nekkers: Great value below the tall removal threshold. Can jeopardize Ciri though so rather not play them round one.

Final Remarks

The most popular decks in this mode are probably Skellige lists resolving around Lippy Gudmund. This has the unfortunate side effect that tech cards like Fortune Teller or Squirrel also happen to be effective against this deck. There’s not much we can do about squirrel, but it’s worth a consideration to run a purify against the Fortune Teller’s doomed tag on your Ruehin. I’d suggest to cut a Cyclops for a Pellar in that case.

What’s left to say is that this deck doesn’t play very elegant, it really is just points, often so much that the removal options of your opponent can be just outnumbered. It had an incredible 22 – 2 win rate for me early this season and still is pretty good after the decks have shaped out a little. Also, if you play against these popular Lippy decks and take round one, don’t hesitate to push them with a full scale Ruehin round 2 to put them in an awkward position. You can still keep Kayran and Dettlaff for the short round 3 then.

Thank you for reading this guide, have fun with the deck and good luck!

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