Radovid and Meve: Deck Guide for NR


Disclaimer: The Radovid + Uprising interaction has been hotfixed shortly after the publishing of this article. The core of the deck was not affected, but the very combo in question should no longer work. You can swap Radovid for a card of your preference.

The time has finally come for the one and only rightful king to make it back to the game. Radovid allows you to regain some of your leader charges, which not only enhances the original power and utility of the leader ability of your choice, but he can also be used for carryover purposes on top of that.

In the case of this very deck, Radovid‘s main purpose is to (with the correct timing) replay up to two Lyrian Scythemen that can be spawned with the final charge of your leader ability, Uprising.

Following this approach, Radovid can reward you with up to 31 points! Is this intentional? Apparently it is! Will this interaction get nerfed or changed eventually? Well, no idea, but one could guess so, as it seems astronomically busted!

The deck itself aims to get payoff from swarm by utilizing not only your ability, but also Queen Meve and Draug, both being rather undervalued cards. Therefore, your general game-plan would be to preserve at least one of these, if not both, for a long round 3 and  then overcome your opponent there.

This deck is based on a Meve/Draug swarm deck from the last season which saw surprisingly positive results on Pro Rank even without the inclusion of King Radovid V.


  1. Crazy long round potential
  2. Multiple finishers/potential strategies to follow
  3. Capable of surviving bleeding


  1.  Vulnerable to row punish and certain tech tools
  2. Can experience a lack of consistency
  3. Swarm can lead to overfilling (especially against NG)

The Deck

Core Cards

King Radovid V: A very powerful card capable of allowing you to reuse your final Uprising charges and thus spawning two additional Lyrian Scythemen. In order to achieve this, make sure to always use all of your charges before you use Radovid‘s deploy and consequently order. Make sure to plan out your spacing and timing, so that you wouldn’t overfill your rows for the “procession” of Lyrian Scythemen under his command.

Queen Meve: A card that is capable of unparalleled power in long rounds. We’re talking about 30 to 40 points if all goes in your favour. On the other hand it might be the number one target for Heatwaves and Invocations of your opponents, bear that in mind. In many cases, her boost potential increases not only the potency of your leader, but also empowers other cards such as Vissegerd or Temerian infantry.

Draug: A very good damage engine provider that benefits from Poor Fucking Infantry in particular. The card also has a lot of second hand utility in many matchups. You can transform Counts Caldwells against Keltullis to stop them from moving to the other side or Joachim and other Spying units against Nilfgaard to block Coup de Grace. Be careful to not transform Meve or other crucial cards which you might opt to preserve!

Deck Guide: Mobilization Draug


Although this deck did not see much play in the last few patches, with the recent provision buff to Kaedweni Revenant’s this deck is back in buisness with a little bit of spice to offer as well as lots and lots of control.

Game Plan

Mulligan: Try to get John Natalis or Amphibious Assault to play Ban Ard Student on turn 1 so we can start gaining patience value quickly. In an ideal situation, we also need to draw Queen Adalia with Reinforced Ballistas to gain control in the round. Lastly, try to search for Falibor which can be our round 1 win condition in most cases.

Round 1: First and foremost, you need to play Ban Ard Students to enable the patience and then we can play Queen Adalia with Reinforced Ballista’s which will enable you to get full value from Falibor. Try to win round 1 if you can, especially against decks like Monsters and Scoia’tael, so we can bleed out their win conditions in round 2.

Round 2: As mentioned, our goal here is to bleed out the win conditions of Monsters and Scoia’tael, while maintaining card advantage. You can approach this round in various ways, but the best way is to go all out from the beginning by playing Lyrian Arbalest and then using leader on it. You can then use Reinforcement to copy another Arbalest and hopefully snowball from there. Afterwards, you can play Shani to bring back your Ban Ard Student and play our Kaedweni Revenants, Draug and Sabrina Glevissig as finishers.

Round 3: In an ideal situation in round 2, we have bled our opponent to their last card with engines and can play stuff like Sile de Tansarville and Amphibious Assault to win the game. But in case you were not against Monsters or Scoia’tael, we can dry pass round 2 and commit to a long round 3 with our engines. 

Pros and Cons


  • Lots and lots of Control
  • Good on blue coin


  • Lack of point slam potential can leave you behind against greedy decks
  • Struggles a lot against no unit decks


One of the main changes you can make is to get King Foltest and Dun Banners to  make up for the lack of pointslam and in this case you can remove Heatwave to replace it with Bloody Baron so we can achieve Devotion. You can also use Siege Ladder because of its synergy with Kaedweni Revenants. If you are looking for a Devotion version, you can replace Maxii Van Dekkar with another Boiling Oil or Winch, as appropriate.


Maxii Van Dekkar allows you to look your deck in order and shuffle it again. In most cases, you will use this deck to see or fix the draws you will get in round 2 and 3.

Sabrina Glevissig is basically a Devotion Lacerate with a condition which can be easily achieved with this deck.

Pellar, while on the surface may look unnecessary, is useful to purify any unit whether that’s your opponent’s defender or one of your own poisoned units or a unit with bounty.

Hubert Rejk gives you thinning and 5 points of carryover which can be achieved very easily.

Heatwave is pretty self explanatory. You use this to banish anything unwanted, such as pesky scenarios or tall units.

Queen Adalia gives you an additional engine and also protects it with shield allowing you to get an extra Ballista or Arbalest.

Lyrian Arbalest, while not so popular lately, is a very interesting card as it gains a charge every time you play a unit with order (which in this case is almost your entire deck).

Draug’s recent change allows you to play this card on the opposite lane to allow you to have 1 more space for your Revenants to spawn in.


A very fun and simple deck to kick off the season with which offers you a lot of control and fun interactions. Very strong against Monsters and Scoia’tael in particular, both of which appear frequently on the ladder. However, the deck is quite weak against no units which are also lurking on the ladder nowadays.

Thanks for reading, and happy Gwenting!