This article is part of a Bandit Gang series covering the many different seasonal modes with brief descriptions of each, as well as some strategies and deck ideas. Not every deck will be up to date, given the weekly rotation. Instead, we will display each deck based on its date of creation, so that you can retrace what may have changed in the game since then. Feel free to adjust the decks with new cards or old cards that you like better and, as always, have fun! – MAIN PAGE
At the start of every round, 4 Rocks are spawned on every row.
There’s a brand new seasonal mode out and its main purpose is to constrain your board space by quite a bit. Instead of the usual 18 spaces on your board, you only get 10, the rest is blocked by rocks. While these rocks have an order available to destroy an allied unit and make space for new cards, you get nothing in return for that. So the key is to go with decks that don’t need much space each round. Besides that, you can basically choose what the current meta has to offer.
There’s one big advantage for Scoia’tael though and that’s Eldain. If played in a devotion deck, he can transform all the rocks into Elven Deadeyes, because the rocks count as artifacts. The reasonable decision in that context is to follow up with Vernossiel in front row to deal 2 damage for each of these Deadeyes. Then there are some further fine synergies that Scoia’tael has to offer, which will be described in the deck guide.
But even though Scoia’tael is the quick and obvious choice here, there might be other viable choices. Why not try to bring out some Monster deck with a Noonwraith-rat-clog-strategy? Or a deck with many special cards which don’t require much board space? It’s not like Eldain would be uncounterable…