Shupe

Deck Guide: Runemage is Nilfgaardian

Runemage Is The New Black

Overview

The newest card drop has changed the way how we approach Gwent games, and Runemage is no exception. He allows all your Create/Assimilate cards to have a more precise choice as he increases your options to 5 rather than 3.  Not to mention that it includes even your leader ability Double Cross. He’s just too good to not include in Assimilate lists! 

Apart from Runemage  there are two more new cards in this deck: Ring of Favor and Prophet. Ring of Favor helps to secure a win in round one with its plus two per turn tick, or allows you to draw the top card of your deck when the opponent passes.  Whereas Prophet is a bit more niche card as you need to know what your opponent is going to do next. Fortunately, with the help of Runemage and leader Double Cross you are able to view 5 cards from the opponent’s hand, thereby giving you the exact details you need to completely ruin the opponent’s sequencing. 

The game-plan of this deck is to get Runemage  before your create cards so you have a choice of 5 instead of 3 options. Braathens  is the only card that does not benefit from this (for now). So, he is mostly used in tandem with Ring of Favour to secure round one .  Roderick is used to fetch  the gold cards such as Runemage  or Vigo for earlier rounds. As you can see, this deck does not run the Blightmakers and Mage Assassins as this is more of an old-school approach with the Vigo  + Hunting Pack combo. As a somewhat spicy tech choice, the list runs a poison package for the tall removal, so Yennefer’s Invocation is not the only option you have while playing this deck. 

Pros:
– Create options become easier/precise.
– High tempo.
– Has some control options.
Cons:
– Slight Inconsistency.
– Core cards can be bled
– Goes Tall

The Deck

Core Cards

Runemage – The star of the deck! Allows you to see 5 options instead of 3 is a huge game changer!

Ring of Favor – Always starts in your hand in round one and has literally no downsides. Either gives you points to catch up and potentially win round one, or draw your top card.

Artorious Vigo – With the help of Runemage, this crafty spellcaster shows you all 5 bronzes in the starting deck and thus gets rid of the weakness of an inconsistent Vigo  if you run more than 3 bronze units. Pairs superbly well with the Hunting Pack.

Prophet – Strong card that allows you to take control of the opponent’s sequencing, especially with 5 options from Double Cross as you can plan ahead as to when you can drop prophet. He can be played during a bleed to make your opponent stumble with their sequencing.

Artaud Terranova – Still the greatest Assimilate card, as he can create anything that you have applied spying to.

Joachim
– A great card for the final round point-slam.

Rigged Casino

Overview

The Deck

So you’re tired of beating the snot out of people with Assimilate, I mean it’s been AGES since we played anything else. You need a bit of excitement in your life, you have considered playing Shupe and/or RNG decks before, but they only win 10% of the time. Well congrats, now we can double that win rate!!!

This deck adds some substance to the style of winning with whatever RNGesus throws you. Runemage is the evident key to expanding your options, so you can pull good solutions to problems on the board with your create cards. Like any Casino deck, we stuff it full of create cards. The most important of these is Shupe’s Day Off. Shupe’s biggest flaw is the RNG element. You may not get the option you want from him. Runemage guarantees all of these options are possible, maximizing Shupe’s utility.  

You REALLY want to play Runemage ASAP. Cursed Scroll on blue coin can help with that. Otherwise, try to win Round 1 with some tempo from Radeyah and your thinning cards like Roach, Knickers and Blightmaker. If you find this too inconsistent, check out some of the tech options below that you can swap in. 

Mysterious Puzzle Box is an option to be played Round 1 for tempo, though it is ideally played in later rounds when you would gamble your bricks off and have Will o’ the Wisp on hand to delete Thing From The Box should your opponent win the bet. 

Once Runemage has been played, go wild with your create cards and pray you roll high. Artorius Vigo is your sole native (Assimilate) engine, so play him early, ideally in round 3. He is NOT nailed down to guaranteed options, but can be (look at tech section). You want medium to longer length rounds to facilitate your pay-off finisher in the form of Tourney Shaelmaar, so soft bleeds are useful to utilize Squirrel or other “trash” cards. 

Pros: 
-Casino EXCITEMENT
-Maximum versatility
-Decent point-slam

Cons:
-Casino STRESS
-Lack of engines, mediocre pay-off
-The house usually wins

Core Cards

Shupe: Shupe is potentially a huge amount of points with 15 different POWERFUL options, now fully available thanks to Runemage. 

Arcane Tome: Many of the create cards are specials. Play this card after Runemage to access all your create cards. Prioritize the expensive ones first, as some opponents don’t want to play their own specials or don’t have specials. Consider it a tutor for your high value specials. 

Tech Cards

Cards you can consider switching out:

Aguara: True Form: This is one of the weakest create cards and very expensive. Its create pool is heavily polluted by specials that are NOT useful and niche use, especially from Syndicate. 

Lydia van Bredevoort: Without assimilate engines to score points from creates, Lydia is substantially weaker than in Assimilate decks. She can, however, provide removal or situational cards that complement other created cards. 

Arcane Tome: This card is definitely risky, as some opponents can benefit heavily from playing their own high value specials. Consider a safer tutor. 

Elf and Onion Soup: You may find yourself without good targets (or even any targets at all) to sacrifice for this card, so it often plays for fewer points than other alternatives. Granted, you can use it as Box gamble fodder. 

Pellar and Squirrel: Very useful but pollutes Vigo’s creation pool, swap out for specials. 

Cards you can consider switching in:

Removal cards: Korathi Heatwave, Yennefer’s Invocation, Vigo’s Muzzle, Leo Bonhart, and Vilgefortz are all good options if you have provisions to spare. 

Create cards: Dazhbog Runestone and Summoning Circle are two alternatives/additions one can consider. Dazhbog Runestone especially as it can provide you assimilate engines (in place of Elf and Onion Soup). 

Consistency: Fisher King, Roderick of Dun Tynne and Maxii Van Dekkar are all good consistency options for ensuring you draw/play the cards you want/need. 

4 Provision Specials: In place of Pellar and Squirrel, in order to guarantee Artorius Vigo only has a pool of 5 bronze units to create from. Options include, Dimeritium Bomb, Mahakam Ale, Obsidian Mirror, Spores. 

Theme Snapshot #3: Tales of Love

Introduction

Welcome to our third Theme Snapshot! February is a season of love and we decided to show the love that is hidden in every faction.  Instead of a deck guide, each deck will tell you a unique story brought to you by our best writers. You will be able to learn a bit of lore but also jump into the crazy adventure filled with love.  Let us know which tale you liked the most!

The Tales

Many have met their significant others for the first time while at work, so perhaps one could recommend it as the ideal place for searching for love. The situation gets a bit more complicated if your area of work lies in espionage. Such was the tale of Carthia van Canten (also known as Cantarella) and Vattier de Rideaux. While the Imperial Spymaster, Vattier, would stay in the vicinity of the imperial throne, Cantarella’s position as a double agent required constant traveling and very little time for Vattier.
The situation got so desperate, that the two had to resort to some serious plotting involving numerous masses of soldiers, agents and tactics in order to see each other again.

The plan was simple: 1) Make the entire Alba Division led by Tibor Eggebracht start an offensive deep into enemy territory towards the area of Cantarella’s whereabouts. 2) This encourages the local ruler into sending Cantarella, believing she’s on their side, to the Nilfgaardian side in order to gather information. 3) As soon as she arrives, Vattier orders the Alba Division to retreat into its original position, which also prevents Cantarella from returning too early due to the massive movement of manpower. 4) Finally together!

So, how do you play this deck? 🙂 The core combo is very satisfying, strong, and lore friendly: 1) You use your leader to place cards on the top of your deck in this order: Any nonessential card, Tibor, Vattier. 2) You play Cantarella. 3) You place Cantarella to your opponent’s hand with Ardal aep Dahy. 4) Your opponent plays Cantarella, she plays Tibor, which will summon Vattier. 5) You give Spying to Tibor with Mage Torturer or Thanedd Turncoat and seize him immediately, as Vattier was summoned the turn before, so no need to wait for his order to charge up. Provided you’ll manage to avoid leader abilities and orders on already deployed cards, your Vattier should be safe enough to go on a date with his beloved!

Written by Mercernn

It was a misty morning, the fog hung low around the trees. The dew drops gripped tightly to the bottom of the leaves. The sunlight barely shone through the dense leaves of the Dol Blathanna forest tree tops. A feeling of unease was also in the air as a strange occurrence was fated to happen today; there were strangers in the forest.

A small group of Scoia’tael commandos, we’re taking a rest from what ailed them. To Etriel’s joy, her only issue at the moment was the rock in her left boot. Etriel knelt down and loosened her right boot to remove it and shake out the bothersome rock. On rising, she looked up to see her infamous leader; Aelirenn, with her hand ever present on the hilt of her sheathed blade. Aelirenn was talking with Vernossiel, Milva, and some of her Swordmasters. They were all planning to rendezvous with a lost unit of Half-elves who took in some outcast Witchers. Etriel’s joy started to turn to worry as she overheard the exploits and rumors of these desperate Felines. They didn’t sound like the best company to her, as she preferred the undying loyalty of her Elven sisters. Not really one for many companions anyway, Etriel only ever spent time with Muirlega. Who was far more skilled than any of those faux felines. There was great harmony between them, and their conversations were made more meaningful since Etriel was one of the few remaining Aen Seidhe with the ability of beast communication. 

It was for this reason, her mind was full of confusion as to why Aelirenn was wasting her time to join forces with this Gezras of Leyda and his band of Witcher outcasts. The confusion didn’t last long, as she observed the roaming rabble of Witchers wander into camp. The sunlight perfectly highlighted what appeared to be a long-awaited reunion between Gezras and Aelirenn, who were spinning slowly in a sweet embrace. As she watched the two of them slink away to the luxurious command tent, Etriel whispered to herself, “Doesn’t take much but a death march against all Dhoine to create a couple like that”. She walked away from her relaxed perch and chuckled to herself; “A pair of Elves and Cats we are. From looks alone, I like my Lynx better”.

Written by Kalvino

As most of you fine readers know. The Passiflora is considered the finest brothel in all of Novigrad and houses many kinds of hookers, from Sly Seductresses to Passiflora Peaches, to the most known and noteworthy ones. A utopia to many men, that is.

Men that often crave emotional intimacy and not just sex. And there is one man in particular that craves this, and his name is Geralt of Rivia. A witcher that is accompanied by his dear friend Roach, who he travels with across all of the continent to seek emotional intimacy with the most desirable women.

Many of those nights, he  spent at the Passiflora with his favorite kind of lady of ill repute:  The Sly Seductress. Especially if they are bonded. One time, Geralt wished to spend a night with them and got himself in a fistfight over them with Adriano the Mink. That truly was something, almost like they got caught in a love triangle, which was gossiped about by the Merchants of Novigrad.

Apparently it took until sunrise for the fistfight to end. And at the end of the day, Geralt got his arse kicked by Adriano, leaving the fine establishment thrashed, sporting a black eye. Which resulted in many customers being upset and asking themselves: ”Could this not have been avoided? Was there not a solution for Geralt, Adriano and the Sly Seductresses? Perhaps they should have all enjoyed the evening together and split the costs. Well, there goes the neighborhood. Is it time for a round of Gwent yet?

Written by BabyJosus

Love really gets the heart pumping. Pumping blood!

Join Dettlaff’s journey to rescue Syanna as he carves a bloody swathe through Beauclair. Utilize Dettlaff and his lesser vampire minions* and call forth the bloodmoon. None shall be safe from Dettlaff should they harm his dear Rhena.

The strategy is (predictably) pretty much the same as any other vamps deck. Do the thing that vampires do. But now Syanna is here too! For the flavor win, you want to be using her ability WITH Dettlaff, but if you’re one of those dirty game-winners, you can also use her with Protofleder for a decent point swing.

In the more likely (practically guaranteed) case, Syanna is going to get bonk’d. That’s fine! Dettlaff is going to be pissed, but we find that is when he is at its best. Ah, love… or something. The message is frankly getting muddled.

Oh, and if your opponent is one of those degenerate Nilfgaard players, and they are using Milton de Peyrac  Peyran… you know what to do…

The deck doesn’t run much in the way of tutoring/thinning because Syanna/Rhena is hard to find. That’s the joke. Please clap.

Written by Carrost

Have you ever wondered what it must feel like to be the only ogroid in your faction? Only being tolerated because of your usefulness to the military, but not accepted for who you are? Not allowed to stay in the Redanian barracks, but forced to live outside the city instead? But you still carry on because guarding boatses is your passion? Trollololo spent many years in the military, his dedication with Frigates inspired lots of Volunteers to join the army. And he gained a badge for each Volunteer recruited, which he proudly added to his armor. As the time went by, his armor became his purpose, and everything he experienced in the army, all the orders that he and his comrades fulfilled, made it better and better.

But one day, when he was on patrol with some Redanian soldiers, they found a woman near an old mansion. She wasn’t only sad, she was sadness, but also very beautiful. So the Redanians got curious about her and realized too late that she was just a specter. At first the archers realized that their armor and their quiver vanished, then the so-called elites felt all their strength wither away. But none of them was devastated like Trollololo, who lost all that he cared for to some illusion of a woman he didn’t even find remotely attractive. The patrol fled from that place and returned to the barracks, where they could stock up in the armory again. Trollololo however, felt that the army was no longer his home and decided to find another purpose in life, seeking someone not only to tolerate but love him.

After striding around for a while, he came across a company of bandits, who were just stealing some pigs from a nearby farm. This wouldn’t have been too interesting if there hadn’t been one individual among them that was significantly larger than the others. Could it be…? He followed them back to their camp and cautiously approached it. His assumptions were correct, there was an ogroid among them, even a female one! They called her Betsy. But then he witnessed how some dwarven musician came up with a piece of armor for the other bandits. Betsy was furious about it, took that armor and smashed it into pieces, uttering some angry noises that couldn’t be regarded as words. Trollololo still loved his armor, so he turned away disappointed and didn’t bother to make contact.

He sought shelter for the night in a nearby cave, where he found another troll, a strange one. There were colorful paper scraps everywhere. He wore a pointy hat and grabbed a sword by the blade, wielding it like a wand. Then the Nekker standing next to him turned into a soldier – Nilfgaard scum, no doubt. Trollololo wanted to attack that soldier when the mysterious troll swung the sword another time and the soldier turned into a mermaid, then into a dryad, then into some small deformed creature uttering “Uma umamaa”. Maybe this troll was the key to find the lovely she-troll that he desired so much…?

Written by Escanbryt

Rioghan was sitting on the bow of the ship. He was doing the night shift, guarding, and guiding the ship while the rest of his fellow pirates were fast asleep. The previous evening reminded him why these waters were the most treacherous on the continent. He and his fellow raiders battled through the rough storms and huge waves for the entire day. There were times he honestly felt they wouldn’t make it out alive. It was only late this afternoon that the sea went back to its peaceful state. The evening breeze gently touched his face, and the sound of the water splashing on the wooden sides of the ship’s bow almost put him to sleep. As much as he wanted to stay vigilant, this soothing experience made it more and more difficult for him to keep his eyes open. The full moon in the night sky was the only thing preventing the darkness from engulfing the entire ship, allowing Rioghan to at least be able to see his immediate surroundings. His eyes were focused on the playful movement of the splashing water when suddenly, he felt that something had bumped into the ship. And then, it began.

At first, he didn’t realize what it was. But it was there, a low humming, continuous sound. He didn’t know where this was coming from, although he felt like it was not coming from somewhere on the ship. For that, he was sure of. Rioghan thought that his exhausted mind was playing games on him. “What’s next? Am I going to start hearing bloody voices now?” A smirk appeared on Rioghan’s face, as his prompt explanation of the unexpected phenomenon clearly amused him. That smirk quickly disappeared, though, as the sound was now turning into something different. Along with the water splashing underneath the ship’s keel and the low creaking noises of the old wooden masts and sails, Rioghan could now clearly hear a female voice singing. He could not understand what the lyrics were, neither did he want to. The perplexity of what was happening to him sparked his curiosity. His gaze wandered towards the ocean, impatiently trying to track down the source of this unerringly mesmerizing voice. His eyes suddenly focused on the right side of the ship’s stern as he noticed something there. Rioghan could swear that there was something in the water, close enough to the surface to at least make out that it was moving right along with the ship. The pale moonlight subtly reflected on whatever that damn thing was, and Rioghan could distinguish the silhouette of what he initially thought was a big fish. His curiosity suddenly turned into surprise when he realized that whatever he was looking at, it was also staring back at him.

Rioghan stood there frozen, half hanging from the side of the ship, watching in bewilderment as the sea creature slowly started coming out of the water. He could now clearly make out the finer details: Long black hair, beautiful face, slender figure, pale white skin. And those eyes, those hauntingly beautiful emerald eyes, were still locked onto him. He couldn’t see the rest of the body as it was still hidden below the surface, but Rioghan was amazed on how this woman could keep up with the current speed that the ship was moving, seemingly without making the slightest effort. “This is a dream, I must be dreaming, it can’t be… It just can’t be…” he thought. “No, you are not dreaming, I am for real”.

The woman’s voice broke Rioghan’s train of thought, snapping him out of the dumbfounded state he was in for the last few moments. “Who are you? What are you? He asked in amazement. “I have been watching you for quite some time now, sailor. Since you left the Isles, I have been following you and your ship.” “You didn’t reply to my question” said Rioghan with a stern voice. The sea-woman replied to him with a faint smile: “That’s because I don’t need to. Do not be alarmed, I do not wish to harm you”. “Then what is it that you want from me?” said Rioghan, whose curiosity made him forget that his fellow pirates were sleeping just a few meters away from him, somehow still impervious to the events that have just unfolded. She didn’t reply, her body still somehow managing to move effortlessly through the water, her gaze still fixated on him. It was then, that her singing started again. This was a song that made logic fade away, numbed all physical sensations. Rioghan was now just staring at this otherworldly creature, his mind empty of any sort of thoughts or memories of past deeds in life. She slowly raised her right hand, beckoning for him to come closer. And he obeyed. It didn’t really matter if he wanted to do it or not, Rioghan just slowly moved over the ship’s side railing and dropped into the sea. Even the cold seawater did not help him snap out of this trance state he was in. It was her who gently grabbed his sinking body and now held him firmly in her arms. Feeling like he was in a lucid dream, Rioghan barely managed to ask one last time: “Who are you?” She was so close now, her eyes still studying every little detail on Rioghan’s face. Their bodies became one and his numb hands were involuntarily touching something scaly, still hidden below the surface. She was a sea creature, alright. Their eyes locked once more, their faces almost touching. She leaned in and with an uncanny voice she whispered: “Your life… will burn… as bright as the love between us”

This was the last thing Rioghan heard before he felt his body violently being pulled below the waves. Darkness was now surrounding him, but he didn’t care. He knew she was taking him somewhere, but he didn’t care. The only thing that mattered to him was her. And in the pitch-black emptiness of the lower depths of the North Sea, he heard her sing again.

Written by Pokkas88

Conclusion

And that was our third Theme Snapshot, we hope you enjoyed it! We hope that we inspired you to create your own memes or own versions of the decks with this Theme Snapshot. But for now, the Bandits and I will fare thee well, and we’ll see you again in Theme Snapshot #4!

Make sure to come back next month for another Meme Snapshot. Remember, that if you want to be featured, you can send us your decklists to teambanditgang@gmail.com!

Please consider checking out our article section where you can find plenty of articles. From member interviews to deck guides and more!

Theme Snapshot #2: Shupe

Article edited by Weevil89 & banner made by Decode789.

Introduction

Since you all have to wait for the next Meme Snapshot to be released next season, Bomblin and I have decided to introduce the Theme Snapshot. This snapshot will focus on different themes, such as Ciri: Nova decks. but only 1 deck for each faction with potentially a few Honorable Mentions. Our plan is to release the Theme Snapshots between each Meme Snapshot.

Today, we will be focusing on Shupe-only decks in honor of Repek. We hope you will enjoy these decks during the dry period of no meme decks from us!

SHUUUUUUUPE!

Overview
Try to not queue into a regular meta deck and also try to win one more round than your opponent. Don’t use leader with full hand.

Edit: Even if the first statement is truly an important aspect to be successful, they key strategy with this deck is to use its tools as effective as you can.

You have access to removal, tall punishment, versatile locks with the Letho of Gulet and his buddies, but also some amount of consistency and the board purify Siegfried of Denesle.

Use these wisely, improve your hand with cards like Vicovaro Novice, Maxii Van Dekker, the classic leader + Snowdrop combo or especially Doaderick Leumaerts, who can help you find certain key cards. Courier can not only improve your hand, but also synergise with Vilgefortz.

Obviously, if possible, you want to have Vilgefortz: Renegade in hand together with Vypper, to maybe grab an early echo card and get your points back on board. 

The question now is: Can you help Shupe and his Vilgefortz escort to prevail in this season?

Written by Sawyer1888.

Overview:
With the last BG Snapshot I showed you, my fellow Scoia’tael Dh’oine, the beauty of
Triple Gezras. Today I bring you yet another chance to improve your happiness three times with
Triple Shupe! We have our base copy of Shupe and as I’m sure you’re aware Alissa allows you
to shuffle Shupe back to the deck. I like to do this first then Oneiro out the second Shupe while
Francesca is on board to play Two Shupes at once. We also have Alzur and Spells for some
nice points!

Pros:
-3 Whole Shupes!
Uma can highroll
Alzur can highroll
-Can 2-0 with perfect hand

Cons:
Alzur can lowroll
-No engines
-Bad in long round 3

Core Cards:
Shupe: Good Gwenti Card, Bestestest

Alissa: Ideally used for Shupe

Radeyah: Nice pointslam, sometimes Cursed Scroll comes in clutch

Francesca: Best to double play Shupe, also nice on Uma

Alzur: Save Orb, Oneiro, and Uma for nice value

Written by Kalvino.

Overview
New expansion, new cards. specifically for the bounty archetype! And with Shupe being one of the notorious hunters in the universe of Gwent, the Witch hunters decided to take him in to succeed in their cause of destroying the meta. This deck is all about killing your opponent’s units with bounty and spending the coins you get from them.

Pros
SHUUUUUUUPE.
– A variety of control options.
– A spender whenever you need one because of leader ability.

Cons
– Bounty can be a bit slow since you have to apply the bounty on a unit before you can destroy the unit.
– Can only apply 1 bounty.
– Because its a Shupe deck you can only run 1 bronze of each.

Core Cards
The Brute: While its a bit of an expensive card, Octavia makes sure you will always be able to play it, and if you are able to kill a high base powered unit then this card get easily its value.

The Witchfinder: Great setup for Graden.

Shupe: You can charm your opponents units, what else do I need to say!

Written by Babyjosus.

If you want to read the full deck guide then I would like to suggest you to click on the deck image.

Written by Mercernn.

Overview
Inspired Zeal is one of the strongest Northern Realms leader abilities. There are a lot of cards that synergize with it well and Shupe decks allow to play a few of them in a deck. At the same time, you can squeeze in some tech choices and cool bronzes. The deck looks very similar to the current devotion meta deck, It just uses the power of Shupe instead.

Pros
SHUUUUPE.
-has few very powerful spells.
-can be powerful in long, greedy rounds.

Cons
-lack of consistency.
-bronzes generate points very slowly.
-you are often forced to commit in earlier rounds.

Core Cards:
Duel cards: the staple cards of Inspired Zeal leader ability. Also, Radeyah can create a stratagem with a shield. If you combine it with a duel card, you can get a huge tall removal.

Lyrian Arbalest and Lyrian Cavalry: almost every card you play has an order ability so both cards are basically 1 point per turn engines.

Raffard’s Vengence: Amazing card that lets you play two engines at the same time. It also has a great synergy with a leader ability and has a bonus, underrated, crew ability (Remember that Siege Support can reduce its CD!)

Written by Bomblin.

Overview
With the introduction of Alissa Henson in a new expansion, every faction can play Shupe twice! Skellige, however, can do it four times! Yes! This is quadruple Shupe Skellige! The plan is to spend all your powerful golds in round one and then replay them in later rounds after using Lippy Gudmund.

Pros
SHUUUUUUPE.
-very consistent.
-can fit in a lot of „tech choices” cards.

Cons
-can be awkward to play.
-the maximum amount of points you can generate is limited.
-rely on perfect sequencing.

Core Cards:
Discard package: Alongside Snowdrop, the discard package can help you with finding key cards and also generate a lot of points. Especially, if you can greedily play Snowdrop and Coral.

Xavier: This is a tech choice card that works especially well against Skellige (Rain deck in particular). He can also be used to kill echo cards and carry overcards (e.g. Orb of Insight, Crowmother, Flying Redanian).

Siegfried: Another tech card, this time to counter meditating mages. Feel free to change it to other cards like decoction if you do not encounter NR.

Written by Bomblin.

Conclusion

And that was our second Theme Snapshot, we hope you enjoyed it! We hope that we inspired you to create your own memes or own versions of the decks with this Theme Snapshot. But for now, Bomblin and I will fare thee well, and we’ll see you again in Theme Snapshot #3!

Please consider checking out our article section where you can find plenty of articles. From member interviews to deck guides and more!

Deck Guide: Shupe Special’tael (100% winrate from rank 3 to 2)

From the creator of Gudrun Shupe, BJ’s Blue Balls, Madoc Hyperthin, and definitely 100% independent creator of Triple Siege, Triple Masquerade Ball, Triple Haunt & Triple Passiflora. Babyjosus presents you: Shupe Special’tael. The definition of special is better, greater, or otherwise different from what is usual. And that last part I would say is a great description for the deck.

Intro

''Oh god, this deck...''
Sawyer1888
BG Writer

You might wonder if Creedance  Clearwater Revival’s ”I Put A Spell on you” has been an inspiration for me to create this deck. Well, the answer is no but if you adjust the  lyrics a little bit it gives a good introduction to the deck in my opinion. Let me write it down for you.

Shupe puts a spell on you, because you’re his
You better stop the thing that you’re doin’
He said, “Watch out, I ain’t lyin'”, yeah
He ain’t gonna take none of your, foolin’ around
He ain’t gonna take none of your, puttin’ him down
He put a spell on you because you’re his, all right

Sorry for the cringe, but if you read through the lines you will realize that I am huge fan of Shupe charm. And so without further ado, let’s talk about the deck.

What Is The Deck About?

''This guy is freaking bonkers to play Shupe in this meta. I LOVE IT!''
Zubedoo
BG Streamer

As you might have noticed is that this deck is running Shupe. So, when I wanted to create a deck around the card Shupe I was looking for a deck that would fit the card at its best. I figured since Shupe is a spell card it would give Harald Gord +1 boost and thus I looked for other cards that could fit the archetype. Quickly I put Oneiromancy in the deck because that card can give me +2 on Harald Gord and can tutor my Shupe when its not in my hand. And so I figured Madoc alongside a few bombs would work wonders as well since, if Madoc is unanswered, gives you a lot of points in return. Plus the bombs, again synergize with Harald Gord. The choice for this leader ability is also because it plays for another special card. As you can tell the deck is all about special cards and the best ways to combo them with units.

What Is The General Gameplan?

''I see Shupe and I love it. Otherwise it seems like there is a LOT going on. It looks like a deck I would play and then wonder why I can't climb.''
GhostArya
BG Streamer

In the opening round I want to play Isengrim’s Council on Sage and play as many special cards as I can. This is also the round I want to get Madoc out of the deck and try to get a lot of value out of him to secure the win in this round.

What my usual go to plan in round 2 (if I decide to push for 2-0) or 3 is to combo my Shupe with Saber-Tooth Tiger. And this needs a further explanation. Basically when you play the Saber-Tooth Tiger you want to trigger its order ability to transform it into its stealth version. This usually puts your opponent in a corner by forcing them to play a unit. Depending on the value of the unit you can then decide to Shupe charm it by moving the unit to your side of the board.

Of course this requires a little bit of luck and to click the Saber-Tooth Tiger again at the start of the turn. An example is that my opponent was playing Northern Realms and he played his defender. This was a great opportunity to charm it and I gladly succeeded and got myself a 14 point swing. You can also abuse this strategy when you are on red coin and your opponent uses its stratagem to boost one of its engines. In this meta you see a lot of Ciri: Dash with Keltullis decks being played more. When you don’t have the opportunity to charm something to your liking then there are plenty of other abilities to explore with Shupe.

Cards that I prefer to keep for round 3 are Forest Protector, Yarpen Zigrin and Harald Gord.

Tips & Tricks

''After reading these tips & tricks this deck will work like a charm for you 😉 ''
Babyjosus
Content Manager
  • Your leader target is preferably Yarpen Zigrin, although Pyrotechnician can be a great target as well to not lose a point when using the order ability.
  • Fauve and Sage are the only dryad and elf in this deck which means that Isengrim’s Council will always show them if they are sitting in your deck.
  • Miner can be used on Yarpen Zigrin to transfer the armor into boost which makes it an 8 for 4.
  • As mentioned before, playing Saber-Tooth Tiber before Shupe to see if the opponent plays a unit worth charming. You can also stall this by playing other special cards from your hand first and kill the units with.

Final Words

''You ruined a wholesome leader by putting Madoc in your deck.''
JSN991
BG Pro

If you still have any questions, you can ask them in the comments down below. You can also ask me questions when I am streaming the deck live on Twitch if that is something you prefer more. But for now, have a nice day!

The Deck

My Climb From Rank 3 To Rank 2