This article was written by Mercernn and edited by Weevil89
Chivalry, pride or honour are oftentimes the first casualties of any battle, but what about a game representing a battle of two armies? Does it apply there as well? Can you use any means necessary to best your opponent? Are there any repercussions for doing so? What are the unspoken rules of playing Gwent?
The chances are that you’ve been asking yourself some of these questions before, unless you main Nilfgaard, that is… Well, regardless, perhaps at least a sparkle of conscience made your black matter consider the concept of a fair and noble fight being a possibility, so let’s not give up yet.
So, where do you find the answers to your questions regarding Gwent manners? Well, just like in the case of real life manners, there is no ultimate, omniscient rulebook that would clearly state what is or isn’t required of you in every single situation, although some pretend to be. Most of the rules are unspoken and are learned by simply playing the game and communicating with other players. For those of you, our dear Gwenty players, who would be completely new to the game or just preferred staying in their comfort zone of a nice wall to hug, for you we’ve got a short summary of Gwent’s Etiquette in 9 easy steps.
1) Sending GGs
GGs, standing for Good Game, can be sent by clicking a button found in your final score screen at the very end of your match. By clicking it, you essentially let your opponent know that you’ve enjoyed the game and send them a bit of resources in return. Sounds simple enough? Well, so is potato salad and yet your mother will always argue with your aunt whether you should add celery or not in it… The problem with GGs is that each and every person experiences their sending and receiving differently. Some people think that you should send them always – it’s just a game after all, kinda like you should always eat your potato salad regardless of celery infestation as it’s food after all… food is perhaps a strong word, but let’s say it won’t poison you. Other people send GGs only when they actually enjoy the game, and then there are such people who never send them. What is the proper way of using them, then? It depends solely on you and there are virtually no repercussions for not sending anything. Nevertheless, we can recommend doing so if not for keeping the spirit of the game, then for an in-game contract called ‘United We Stand!’ that can reward you with up to 15 reward points simply for clicking a button. Well, clicking a button 5000 times, but still…
No, it is not a BDSM technique, nor a rodeo term. Roping, coming from the metaphorical “burning rope”, indicating how much time you have left for making your turn or shuffling your cards, describes a situation in which either you or your opponent take more time than necessary to take your turn. This makes the game significantly longer and arguably less enjoyable, though the connoisseurs among you who look forward to traffic jams, just so that they could feel the time being wasted, might actually like this… For the rest of us, roping means wasted time. But on the other hand, making hasty plays just so that you would evade roping isn’t correct either. Take your time if you need to think about your play, there’s nothing wrong about that, just try avoid doing so every turn as that can be very infuriating for your opponent.
3) Emote Spam
At least one of your friends is like that: whatever happens, whether it is a ground-breaking piece of news or just some trivial information, they have to react to it as if it were the discovery of the Americas. Furthermore, as you’ve surely noticed, a small speech bubble next to your leader model allows you to communicate with your opponent through a series of about half a dozen of voice lines that are unique to each and every leader. I guess you can see where I’m heading with this. Some opponents will be more keen than others to use their emotes beyond their intended meaning. This can get annoying very fast, especially with the limited emote selection you’ve got at your disposal. Although, you can actually mute your opponent by clicking a speech bubble next to their leader model, it is still considered a rather rude behavior. Once again, the emotes are there for a reason, so please do not be afraid to use them, perhaps just limit your usage of them to no more than 5 emotes per match – unless you genuinely feel the need to click “Well Played” when your opponent plays well. Sounds strange, I know.
4) Quitting and Passing
This is a fairly simple one. In short, you’ve got two ways of ending your matches: either by holding the pass button situated on the coin in the right side of the screen that is also used by ending your turns, or by using the Esc key. Using the pass button is virtually always better, because both players get more resources or progression as a reward as by rule the shorter the game is, the less gracious the algorithm that decides what kind of reward you get becomes. Using the escape key, however, is a big no no in this rule book. If you were very annoyed with your opponent, though, your game got glitched, or you had to step away from your PC very fast, do not hesitate to use the Esc button, since there is a reason it is in the game – just don’t end every game with it, as you’re depriving both yourself and your opponent of additional resources. It’s more like an emergency exit.
Speaking of ending matches, a very common (yet also a very controversial) sight that you’ll encounter is that sometimes, your opponent will still keep on playing even though they have already won the match mathematically. This not only makes the game last longer, but you’re also forced to watch your opponent beat you (while likely taunting you several times in the process). Just imagine a chess player winning a game in 2 turns (which is possible, by the way) and then proceeding to play the rest of the game while their opponent has to watch. Besides this type who enjoys rubbing salt in the wound, a special case of overplaying would be when you’re trying to fulfil a certain achievement, contract or quest, e.g. by playing 20 fee units in one match, which is usually quite obvious to spot in casual play or seasonal mode.
Netdecking describes a process in which one person, oftentimes either a pro player or a popular content creator, builds a deck that is then shared with the public either via a screenshot or a linked decklist on sites such as playgwent.com, the official Gwent website, or sites of Gwent gaming teams that regularly make meta reports. These decks are then downloaded by numerous users and can completely change the gaming experience for other players. This can negatively impact the so-called metagame for many reasons. Firstly, it saturates the meta with a particular deck, the effect usually lasting for a couple of days. Secondly, it makes it difficult for new players to cope since the meta is changing constantly. On the other hand, though, it normally doesn’t last very long because of how quickly experienced players will move to counter it. While they can be fairly troublesome, there is nothing wrong with using netdecks, perhaps just the fact that it might discourage you from experimenting on your own, which can be a lot of fun, too. Not everyone will hold such a stance, though, so every now and then someone might not GG you, send you an angry message or complain about you on Reddit. But at the end of the day, you’re not breaking any rules and if you actually enjoy the game this way, there is nothing stopping you. The fact is, master deckbuilders often underestimate the knowledge and awareness needed to build competitively viable decks efficiently, so for many players (especially new ones) netdecks provide a nice alternative.
Streamsniping describes a very despicable tactic which is present not just in Gwent but in many other games as well. In this case, it refers to identifying your opponent as a streamer (perhaps one you know already) by their username, deck, playstyle, leader model, etc., opening up their stream and basically peeking into their hand to gain an unfair advantage. There is probably no need for us to explain how unfair and disgraceful such behavior is, but perhaps just a cherry on the top is the fact that more often than not your sniped prey will find out where the shots came from. Truly, playing with the knowledge of what your opponent is holding in their hand makes you play your own cards in such an unusual way that it’s very easy for your opponent to see through your tricks, so we strongly advise you not to roll the dice – especially if you actually enjoyed watching the stream before this!
A *recent example of a stream snipe that happened during the Gwent Partners Tournament to TheaBeasty:
* While the sound was muted due to music copyright reasons, the chat is still accessible
Yes, we know that the word ‘smurf’ can be used for literally anything in the popular kids show, and no, we’re not smurfing about smurfing your smurfing uncle Billy-Bob in this smurfing article you smurfing donkey! Jokes aside, Smurfing or playing with a smurf account describes a situation in which an already experienced player makes a secondary account on which (s)he, of course, has to climb from the very bottom of the ladder back to the top. While there is nothing wrong with this, you also have to keep in mind that less experienced players will not be able to spot this at first. The experienced player will also have a lot of in-game knowledge, allowing them to prioritize cards to craft for deck-building, among other things. This makes the game very unenjoyable for the rows of greenhorn players that they’ll stampede over on their way to pro rank. Unfortunately, there is no way to prevent this from happening, though there are a few ways of minimizing the impact it can have on the new players, such as not playing with the strongest Meta decks out there to give them at least a bit of chance, or even letting them win if you can see they struggle even with the basic rules of the game, though this is completely up to you of course. If you are a new player and you feel like you were summarily stomped by Mystic Echo several times in a row, it is possible that you have found one of these players and you are well within your right to “forget” to GG them.
9) Just follow your heart
Often times all that is needed is to imagine being in your opponent’s shoes. No need to read lengthy forum posts and articles, as after all, there is a human just like you behind that Gaunter O’Dimm or blobulous Svalblod leader model.
And this is where our journey ends, dear readers! We hope that this article will help you with answering any questions about what is or isn’t rude in Gwent and that you’ll not have to worry about making any faux pas in the future. Thank you for stopping by and please accept our personal GG for making it to the very end!